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Season 6: Elemental Reckoning

Dwarven Realms · Community Announcements · June 23, 2026

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Important dates & times: Server wipe: June 26th at 12:00 PM EST Season launch: June 26th at 1:00 PM EST

Core Systems Overhaul: Damage & Scaling

To drastically expand build diversity and open up entirely new ways to play, we have fundamentally overhauled the core damage mechanics for Season 6.

New Damage Formula: Physical Damage Output = Base Physical Damage x (Stance Crit Damage + Crit Damage + Physical Damage Bonus + Stance Damage Bonus) x Primary or Secondary Multiplier x Boss Damage Elemental Damage Output = Base Elemental Damage x (Offhand damage bonus + Base Offhand Multiplier + Affinity Damage Bonus) x Fire/Arcane/Lightning Damage x Boss Damage x Offhand Modifiers Damage

Offhand Changes

Death Blade: Summon a smaller Death Blade that circles around the primary Death Blade and deals 130% damage. Each time a small death blade spawns, it adds 15% damage to Arcane spike. (Previously 25%)

Death Blade: Extend the duration Death Blade stays on the field by 2 seconds .(Previously 4.5 seconds)

Delusion of Zelkors: Mages are no longer illusions and remain on the battlefield for an additional 0.5 seconds. (Previously 1.5 seconds)

Delusion of Zelkors: Spawn two additional mages. (Previously three additional mages)

Lightning Plasma: Lightning Plasma stays for an additional 0.75 seconds and deals +55% damage. (Previously 1.5 seconds)

Lightning Plasma: Fires two additional Lightning Plasmas, and deals an additional 10% based on Lighting Plasma range. (Previously 20%)

Lightning Totems: Totems stay for an additional 0.6 seconds and have a 50% chance to pulse with electricity when struck by lightning, dealing 150% damage. (Previously 25%)

Burning Shield: The Shield will stay an additional 2 seconds. When the shield dissipates, it triggers a Fire explosion dealing 500% base damage + 25% more damage based on the shield radius. (Previously Explosion damage was not stacking based on how many modifiers player have)

Carnage of Fire: Impact spawns a scorching fire that lasts 2 seconds and dealing 150% damage. (Previously 100%)

Carnage of fire projectile travels 60% faster.

Rain of Flames projectiles spawn 100% faster and travels 50% faster.

Spinning Blade: Shoots a shuriken from each blade, dealing 25% damage. For each shuriken, the spinning blades get 15% additional damage. (Previously 5%)

Spinning Blade: Spawns another Axe, dealing 30% more damage over a larger area. For each additional axe, gain 25% additional damage. (Previously 10%)

Dragon Flame: Increase radius of fire breath area by 40%, and 33% chance to deal Triple Damage. (Previously Double Damage)

Dragon Flame: The dragon stays for additional 2 seconds on the battlefield. (Previously 3 Seconds)

Toxicity: Pools last 2 seconds longer and deal 100% more damage based on pool size. (Previously 5 Seconds and 45% more damage)

Blood Dragons: The dragons jump towards the player, and deal bonus damage the closer they are to their target up to +100%. Now also affected by the bonus damage from Blood Dragons: Dragons gain a 25% chance to trigger a Dragon Burst that deals 200% damage. Dragon Burst deals an additional 33% based on dragon size.

Eye of the Storm: Eye of the Storm will stay for an additional 1 second, and increasing Eye of the Storm damage by 65% per 57% growth in size. (Previously 1.5 Seconds and 33% more damage)

Monograms Changes:

Gain 3 base Elemental Damage for every Energy point above 100. (Previously 2)

While in Berserker Fury state, gain 5% Elemental damage per 30 of your highest stat (Previously was divided to Fire/Arcane/Lightning monograms and per 40 of you highest stat)

Dark Shroud now also provides +3% Elemental Damage per stack (Previously was divided to Fire/Arcane/Lightning monograms and 2%)

Gain 2% Elemental Damage for every 10 essence available. (Previously 1.5%)

Gain 1.5 Elemental Damage for every 20 essence available.

Gain 1% Elemental Damage for every 40 of your highest stat. (Previously per 50)

For every 30 points of your highest stat, gain 1% Damage bonus. (Previously 20, now affect both damage types)

Gain 1 base Damage for every 75 of your highest stat (Previously 50, now affect both damage types)

Gain 0.15% Elemental Damage per Dark Shroud stack for every 50 of your highest stat (Previously 1.5%)

Shroud Master and Dark shroud bonuses applies for both damage types

Grants Phasing Trance, allowing you to move through enemies. While in Trance, gain 1.5% Damage bonus and 0.5% Boss Damage for every enemy you phase through - stacks up to 50. (Previously 2%, now affect both damage types)

Every 10 seconds of Phasing grants you 1% damage. Now applies for both damage types

Gain an additional 3% Elemental damage per Phasing Trance stack (Previously 2%)

While in Berserker Fury, gain 2% damage reduction each time you're hit. Upon reaching maximum damage reduction, gain +100 Physical damage.

Mastery monograms applies for both damage types

Drinking a potion will not heal you, Gain 15% Elemental damage per potion slot instead (Previously 5%)

Gain base Damage equal to 1% of your maximum Health. Now applies for both damage types Environment & Maps

Map Revamps: We are in the process of completely overhauling and revamping all current maps in the game. To kick things off, the newly redesigned Ruptures 1-15 have already been implemented.

Toon Shader Reverted: We have completely removed the experimental toon shader that was introduced in Season 5, returning the game's visuals to their classic rendering style for a cleaner and more consistent experience.

UI

We are undertaking a massive, game-wide rework of the UI, HUD, and stations to make your gameplay experience smoother and more intuitive. Please note: This is a gradual rollout. You might temporarily encounter a few bugs, legacy screens, or older buttons from past seasons while we actively replace them.

Performance & Optimization

June 24th Patch Notes

General Changes

Damage Stones now gives both Elemental and Physical damage bonuses.

Arcane totem now have triple the spawn range.

Added 5 new monograms:

Bug fixes

Fixed an issue where enemies that spawned by a Time Tear did not take elemental damage.

Fixed an issue where Trickster's summons did not take elemental damage.

Fixed an issue where Static Charge would not deal any damage.

Fixed a bug where the Monogram: Drinking a potion will not heal you, Gain 15% Elemental damage per potion slot instead gave 5% Elemental Damage instead of 15%.

Fixed a bug where Combat Rating wasn't updating.

Fixed some UI elements.

June 25th Patch Notes

Visual & UI Changes

Gameplay & Balance

Bug Fixes

June 26th Patch Notes

General & Balance

Chaos Days Reward: Added the new Prismatic Dragonling pet. As a massive thank you, all players who participated in Chaos Days will receive this pet as a special reward!

Bug Fixes

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