Welcome to Last Flag's latest update which puts you in the showrunner's chair by adding Custom Games, a brand-new Team Deathmatch mode, sharpens the bots, refreshes in-match hit feedback, hands out a fresh Pirate look for every Contestant, and rolls in hundreds of fixes from your feedback. Thanks for playing, and keep the reports coming!
Update Highlights
Custom Games: Set your own rules! Give Contestants big heads, lower health, lower respawn time and so much more! Play matches exactly how you want them.
New Mode - Team Deathmatch: Downed enemies drop personal flags that can be scored at friendly radar towers and pyramids. No team flag hiding or searching, just action packed mayhem.
Hit Feedback Refresh: Redesigned directional damage indicators and cleaner, clearer hit ticks.
Reward Screen: New Reward screen which lets you track all the cosmetics you can unlock as well as a new leveling celebration at the end of a match make it easier to see all the cool things you can unlock for free.
Smarter Bots: Better flag interception, smarter revives, and improved navigation.
Pirate Skins: Every Contestant now has a new Pirate-themed skin to unlock.
Lots of Bug Fixes: Map collision passes, Contestant polish, UI cleanup, localization, stability improvements, etc..
Featured: Custom Games
You're the showrunner now. Custom Games lets you bend the rules of Last Flag to your liking, change values, turn rules on or off completely, to craft the perfect combination. Want a frantic 10-minute sprint with Big Heads and Infinite Ammo? A slow, tactical fight with beefed-up health and no power-ups? It's your show.
Here are some (but not all) of the settings you will be able to adjust.
General Settings
Adjust match length (10 to 60 minutes), respawn time, and whether Overtime is enabled (including how long the Overtime flag defense lasts).
Flag Rules
Decide whether players can use abilities or keep their stamina while carrying the flag, choose the Flag Hiding mode (Player Hide, Auto-Hide, or off), and tune the Flag Hiding phase duration.
Contestant Rules
Enable or disable individual Contestants, or finally allow duplicates per team. Fine-tune global and per-Contestant Health, Damage, Ultimate charge rate, and ability upgrade costs, or start everyone with upgraded abilities.
Power-Ups & Cashbots
Turn power-ups on or off, set their respawn rate and duration, or mask what power-up you will get until you pick it up - everyone loves surprises. Toggle Gold and Red Cashbots, and even change Cashbot size.
Radar Towers
Tune Radar Tower capture rate, healing rate, and reveal speed.
Fun Modifiers
Flip on the fun stuff: Big Heads, Infinite Ammo, and a Down But Not Dead toggle.
NOTE: Last Flag productions is not responsible for whatever happens when you combine all these rules. Some combinations may not be the best fit for each other and make the game behave weirdly. Use with caution (or maybe not).
New Mode: Team Deathmatch
Team Deathmatch shakes up the formula with Personal Flags. Instead of one shared team flag, eliminated opponents drop Personal Flags that you scoop up and deliver to a Radar Towers you control or to your Pyramid to score.
Highlights
Personal Flags: Collect dropped Personal Flags and deliver them to a Radar Tower you control or to your Pyramid to score. Return an ally’s flag before the enemy can score it to also earn points.
Carry Limits: You can carry up to 5 Personal flags at once..
New HUD: A dedicated Team Deathmatch HUD shows your Personal Flag count, delivery feedback, a phase timer, and nameplates for dropped flags (including a despawn timer).
Combat & Gameplay
Hit Feedback Refresh
We reworked in-match hit feedback so it's clearer what's happening to you in a fight.
Directional Damage Indicators: Moved farther from the center of the screen so they're easier to read at a glance and clutter the action less.
Hit Ticks: Simplified and now sit on the outside of the crosshair and no longer animate inward.
Downed Clarity: Omni-directional damage indicators are now disabled while taking damage ticks during DBNO, so they're no longer confused with real incoming damage.
Contestants
Arsenal
Turret Color: Arsenal's Tesla Turret no longer changes color after being launched by a jump pad.
Turret Deploy: The turret asset no longer bounces when deploying.
Reload Animation: Fixed the reload animation missing the latest canister, which made the weapon appear to float.
Tornado Sound: The Tornado throw sound now plays from Arsenal rather than from the projectile's spawn point.
Banshee
Model Fix: Banshee's model no longer bends unnaturally.
Graffiti
Weapon Spread: Reduced how much movement speed affects her weapon's spread.
Disguise & Flag: Graffiti can no longer open the Master of Disguise wheel while carrying the flag.
Knives
Stealth & Flag: Knives no longer cancels stealth when holding the flag.
Roadie
Shield From Behind: Fixed interactions when shooting Roadie from behind while his Shield is open.
Scout
MVP Rifle: Scout's rifle now correctly appears in his MVP animation.
Tango
Land Mine Prop: Fixed the Land Mine prop being missing during its animation.
Player Bots
Flag Interception: Bots are now better at intercepting flag carriers.
Smarter Revives: Improved how bots decide whether to revive a teammate.
Navigation: Bots no longer try to use launchpads during the hide-the-flag phase, and got general fixes for getting stuck.
Cosmetics & Progression
Pirate Skins
Set Sail: Every Contestant now has a new Pirate-themed skin available to unlock.
Level Progression
Rewards Screen: Implemented the new post-match Rewards screen and Rewards Tab, with updated art and animation, a button to skip the animation, and faster XP rollup.
User Interface
Custom Games UI
Percentage Fields: Fixed percentage values that couldn't be applied manually and could break when very large numbers were entered.
Contestant Selection: Fixed the Contestant selection bar breaking when a Contestant was disabled, and the case where all Contestants could be disabled at once.
Localization
Ukrainian Chat: Fixed chat names not being highlighted in Ukrainian.
Maps
Out of Bounds: Numerous out-of-bounds, missing-collision, and stuck-spot fixes across Copper Falls, Snowfield, and Twin Temples.
Thank you for being part of Last Flag. Have fun out there, and we will see you on the set!