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Update 1.2

Never Second in Rome · Community Announcements · June 22, 2026

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The most important changes of this update concern four Attributes: Strength, Constitution, Quickness and Coordination. Experienced players already know the importance and effectiveness of Endurance, to the point that the other four physical Attributes felt less relevant, especially Constitution. The newly introduced changes aim at reinforcing their usefulness in combat and at offering more strategic and tactical options.

Quickness and Coordination

The default Attack bonus of the Rapid Attitude has been lowered from +8 to +6, but Quickness and Coordination now play a significant role.

When the Rapid Attitude is active, if the attacker's Quickness is superior to the defender's, a bonus of +3 is added to the Attack Modifier. For every 4 points of difference, the Modifier is further increased by 1.

If the attacker's Coordination is superior to the defender's, a bonus of +2 is applied to the Attack Modifier, +1 for every 7 points of difference.

In other words, the Rapid Attitude is now more convenient when the attacker is nimbler than the defender.

Also, the base Ability for the Recover action is now Coordination instead of Coordination/2, and the base difficulty is 25 instead of 0. This implies that the roll is a bit more difficult for characters with low Coordination and easier for those with high Coordination. The amount of Stance recovered has also been increased a bit, especially if Coordination is high.

Strength and Constitution - Stance

Fighting against opponents whose Strength is superior to your Constitution can be more dangerous now: if your Stance gets lower than theirs, Strike and Shield Attacks against you receive a +3 bonus to the Attack modifier, +1 for every 4 points of difference between Strength and Constitution.

This means that if you choose to use Constitution as a dump stat, you will have to be more careful from now on. In battle, the protection provided by your formation will probably be enough to keep you safe most times, but in optional, more difficult fights, exposing yourself might get you in trouble more easily than before.

Of course, the opposite is also true, and if your Strength is high, you will benefit from the same advantage against opponents with low Constitution.

Strength and Constitution - Forceful Attitude

When fighters whose Strength is inferior to the opponent's Constitution use the Forceful Attitude, all their attacks suffer a -4 penalty, -1 for every 4 points of difference. This is in addition to the default attack penalty of the Forceful Attitude.

Broadly speaking, characters with low Strength will use the Forceful Attitude less effectively than before against opponents with high Constitution.

About the future

Now and then people ask me about future projects and plans, but there can be no future in this industry unless this game gives me the financial support to go on. So if you liked Never Second in Rome, feel free to let the world know. There's no better way to help me.

Changelog

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