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Skillwood v1.0.0 - Full release

Skillwood · Community Announcements · June 21, 2026

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I said "Up to a year" in early access text. It ended up being 2 years and exactly 1 day. The whole thing worth separate Expectations VS Reality post with the whole Early access disclaimer that I wrote back in early 2024, but now, let's just celebrate the full release.

The game can be completed now

Even tho all achievements are still achievable during first 40-ish minutes of the game, there is a way to reach the full completion for the most devoted players and I know there were a lot already. You, guys, zone out on the game pretty heavily so I decided that you deserve the true completion just like the game. It's not like "reach bazilion of souls and get good job sign", game is reworked heavily on prestige side and almost all new systems are entwined into the ending, more in changelog

Boris

That was the most asked feature by everyone and it was gap I know I had long ago. We had woodcutting companion but didn't have the mining one. Now we finally have it. His name is Boris. He's a ram (a desert bighorn to be precisely) that lives in the sandstone desert, follows you across the stone areas, jumps around instead of flying when see obstacles, breaks rocks with his head and loves salt. Hope you'll get along

What's new in 1.0

It's free, and it's staying free

I started to do Skillwood as another hobby project game, and to be honest I considered to do it either pay to play or pay-for-cosmetic-dlc kind of monetization. But plans often age badly. So I decided let it be just our free place to return to occasionally with the only person who ever paid for it is me paying for $100 slot. I might do pay to play games later, but I decided to stick to the free on Skillwood. Enjoy, guys

Thank you

To tentacledm, deyyann, and Dekster - thank you for trying the release candidate and helping me get it right before launch. You caught a nasty bug before it could reach anyone, and the release is cleaner for it And to everyone who left a review, reported a bug, suggested a feature, or just kept asking if the game was still alive over these two years: you're the reason it got finished. Some of you are named in the credits. All of you mattered.

What's next

To be honest the reason why the game is completed is not because I returned to it. It's because I've started another one AND I decided to finish the unfinished one. So, my next game is Soulstack. It's different from Skillwood both genre and visual. Yet it shared the same incremental-ish DNA I keep putting in my every game whenever it's reasonable or not.

I might tell a bit more later. As for today - let's celebrate the deserved finish of the Skillwood in it's full release. Thank you for being with me. Let's call this one done.

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