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Cased & Coiled Update + Translations!

MineMogul · Community Announcements · June 20, 2026

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The Cased & Coiled Update is out now!

This update includes 2 new main processing machines, elevators, unpackager, improvements to boxes, and translations to 10 languages.

Casing Press

Scrap accumulates as casings are created. When the machine is full, it will eject a Scrap Cube, which can be sold directly or recycled in a furnace.

Wire Coiler

Stretches out Rods and links them together to make a Wire Coil. Unlike the Threading Lathe, this machine is quite fast.

Elevators

We added two new elevators! These were pretty tricky to design because we want to keep everything in the game using real physics.

The first is the Screw Conveyor. It uses an Archimedes' screw to bring ore up at a much steeper angle.

Roller Elevator

We originally designed it for raising boxes, but you might find it works well for other things too :)

It's a little weird to build it currently. After placing it down, you need to press "F" to interact with it to raise or lower the height. This is something I want to improve in the future when updating the general building systems.

Unpackager & Box Improvements

You can now unpackage boxes made in the (newly improved) Packager!

Boxes can now be used for transporting objects longer distances to help reduce total object count.

There's also been an number of improvements to the physics of the boxes. They've also been made slightly smaller. In general, they should work much more reliably now.

Other Stuff

We added some other stuff too! Like the Polished Sorter, Roller Merger, Fence Walls, etc.

The Packager is also now out of "Dev Test", and has received some improvements!

Localization

MineMogul is now available in the following languages:

The translations are mostly finished, but there's a few minor UI issues in some languages that we'll be fixing these over the next couple weeks. If you notice any other issues, please let us know!

Version 0.3.0.8 released:

Thanks for playing MineMogul! We look forward to all your feedback in the Steam Discussions and Discord.

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