What you’re all the most interested about is probably the car update.
It was announced but never came to fruition. The original team started the early stages of development but they never completed it. This update was left in a state where it had severe technical issues, especially the vehicles’ physics were game-breakingly broken.
Recently, after our internal team had independently improved the game's technical state and addressed numerous technical issues, we looked at the possibilities related to the car update. If drivable cars make an appearance in DDS2, they will take on a new form because the code requires rewriting from scratch. That’s why we decided to remove the trailer.
We need to rethink the addition of cars, and if we choose to pursue it, start its development anew. We don’t want to cram a subpar mechanic into the game just to have it ticked off. We aim to do what’s best for the overall experience of DDS2.
To close off this subject - the most important element of DDS2 is you, the player. Thank you for being here, for the trust of players who enjoy the game, and for the critique of those who would like to see it expand. These are the crucial elements of self-improvement. We believe that where the game is now, and where it used to be on release, are checkpoints of a tremendous and still ongoing journey.