BALANCE & GAMEPLAY
Added a "territorial" state to Harpies - they no longer attack immediately, offering a chance to avoid them.
Harpies now take flight only upon entering combat or when searching for an enemy.
Implemented separate immunities to certain effects (including Knockback and Stagger), which will allow us to better fine-tune different entities' resistance to Control and Move effects in the future.
Straw Dummies at the Caravan Camp can now be Stunned, Staggered, and affected by several other previously excluded effects (except Knockback), significantly improving their usefulness for testing and showcasing builds.
Added separate log messages for damaging entities without body parts, such as Rat Swarms, Deathstinger Swarms, Harpy Nests, and Soul Wells, as well as log messages for applying Bleeding to them.
Added a log message for gaining Experience from training with Leif.
"Elusive Predators" and "Rapid Flight": rewrote the hovers for better clarity.
"Recharge": the bonuses to Cooldowns Duration and Spells Energy Cost now stack up to 5 times.
"Stone Armor": the explosion's Arcane Damage now also scales with each received hit.
"Opportune Moment" can now trigger no more than once per turn.
VISUALS & SOUND
Adjusted the animations during Alda's recruitment quest if she is caught off guard.
Added sounds for interacting with books and notes, turning pages, moving Caravan Furnishings, and adding items to the Appearance Collection.
FIXES
"A Matter of Faith": attacking the tied-up Gravedigger is now considered a hostile action. Talking to l'Owcrey while the Tabula or its Key is stored in the Caravan Storage no longer fails the quest. L'Owcrey now returns to his usual dialogue one week after the Tabula Key is lost.
L'Owcrey no longer accepts more than a single Morion.
Fixed a bug that occasionally allowed certain health-replenishing effects to prevent lethal damage.
Intoxication and Pain Resistances are now correctly accounted for when using consumables.
Delivering enough Sacred Damage now triggers the corresponding special effect, dealing additional damage to the enemy equal to 10% of their Max Health.
Leif's "Supply Run" now correctly reduces all Followers' repair prices.
The automatic turn skipping while affected by "Sleep" is no longer interrupted by receiving negative effects.
Once again removed the ability to interact with beds while affected by "Sleep".
The items required for Caravan Upgrades are no longer counted twice when opening the Caravan tab in the Journal after switching to the Caravan Storage when trading with NPCs.
Fixed a bug that prevented selling an item by dragging and dropping it if its value was equal to the amount of money the trader had.
Fixed a bug that made it impossible to move items between two open containers through the context menu.
The money given to Ol' Tott is now added to his inventory.
The speech lines about spotting a trap no longer trigger when discovering Crawler webs in Caves.
Fixed an incorrect Brigand speech line when they are hit by a thrown empty bottle.
Once again removed the ability to take a step while playing the Crowbar's prying animation.
Fixed an exploit that allowed concealing a stolen item during Guard searches by holding it with the cursor outside the Inventory.
Stolen items are no longer treated as such when the player character is searched by Guards in a different settlement.
Fixed the duration of "Wanted" effects not decreasing over time.
The Blacksmithing Workshop's Bailiff and the the Southern Outpost’s Captain now only accept full bottles of alcohol.
Fixed a Prologue crash caused by attempting to apply effects to NPCs outside the Abbey (for example, by pouring water over them).
Fixed an incorrect context menu option for Antitoxin, Vivifying Essence, and the Blessed Aquamanile, changing it from "Use" to "Drink".
Fixed some vessels and plates not spilling their contents when thrown.
The Cidery's Owner no longer occasionally talks to himself.
Fixed a repeating line in the Mannshire Bailiff's dialogue.
The Witch now correctly reacts to being attacked.
Fixed the excessive distortion of the Phantasm's sprite.
Removed an excessive action delay after playing animations for eating, drinking, and opening sarcophagi.
Fixed a bug that could cause Brigands to die from DoT effects on the same turn in which they used medical consumables.
Fleeing enemies no longer take an extra step before dying.
Fixed a bug that caused enemies in dungeons with "Hefty Stockpiles" and "Cannibalistic Frenzy" to lose access to their special abilities after re-entering the location or loading a save.
Fixed Undead enemies' occasional erratic reactions to damage from allies and poisonous smoke traps.
Disarmed Restless no longer regain access to their Weaponry abilities after being resurrected.
Fixed the Restless' resurrection animation displaying their default, undamaged sprite for several frames.
The Undead enemies within the player character's Vision no longer use the shortened resurrection animation if the caster is hidden in the fog of war.
Fixed "Neverending Torment" not taking the Vision penalty from darkness into account.
Killing an enemy affected by "Gift Rescinded" now always creates pools of unholy blood around them.
"Break the Chains" can now trigger between a series of strikes (delivered by dual-wielding attacks and certain abilities), instantly transforming the Chainbound and replenishing his Health.
Fixed "Forceful Slam" not delivering its second strike against the Chainbound if the first strike triggered his transformation.
Fixed an excessive explosion delay when killing Blood Golems and Thralls with "Wormhole", as well as the lack of any delay when killing them with "Keeping Distance".
Adjusted the Brander's targeting rules when using "Fiery Embers", primarily against enemies at close range.
Fixed a delay while recalculating the Ancient Troll's stats when "Troll Regeneration" was removed by the first strike of "Forceful Slam".
Fixed a delay in the application of "Concussion" debuffs.
Fixed "Keep Them Coming" granting its Energy Restoration bonus twice when killing an enemy with a critical two-handed mace ability.
Fixed the disappearing "Keeping Distance" attack log when using it to step out of an enemy's Vision.
Fixed "More Blood!" applying a penalty to Abilities Energy Cost instead of a bonus.
Fixed "Deflect" granting infinitely stacking bonuses to Block Chance and Block Power when used repeatedly in succession, which then persisted for several turns.
"Enough for Everyone": fixed bonus attacks sometimes failing to trigger upon killing an enemy, as well as in cases where a target with the effect was hit with a counter during the previous turn.
Fixed "Unstoppable" not triggering when killing a target with a direct use of "Enough for Everyone".
"Offensive Tactic" is no longer considered an Attack skill.
Fixed the shape of "Ball Lightning" area of effect not fully matching its description.
Fixed "Recharge" not registering enemies killed by the DoT effects of "Impulse" and "Static Field".
Fixed "Excess Heat" not registering enemies killed by the "Melting Ray" beam, as well as by the ongoing damage from "Inferno" and "Magma Rain".
Fixed enemies not being able to use "Flame Wave" against adjacent targets.
Fixed the Phantasm's "Mana Siphon" not replenishing the summoner's Energy.
Fixed the missing casting animation when using "Mana Crystal".
Fixed the missing casting animation when using "Seal of Finesse" while the effect is already active.
Fixed "No Time to Linger" always reducing the Cooldown and Energy Cost of "Sudden Lunge" when used by enemies.
Using "Leg Sweep" to move onto a tile with a trap no longer causes the avoidance check to trigger twice.
Fixed "Destabilizing Hits" applying its penalty with a one-turn delay.
Fixed the "Peacemaker" hover displaying an overly low bonus to Fumble Chance.
Fixed the insufficient duration of some "Flexible Defense" debuffs while equipped with a medium chestpiece.
Enemies can no longer use "Unyielding Defense", "Peacemaker", and "Regroup" if there are no empty tiles for them to move to.
Fixed "Last Bastion" and "Hold the Line!" not interacting with magical and certain other projectiles.
Fixed "Embodiment of Resilience" not interacting with projectiles in general.