We have been watching and listening to the community's feedback and have made the following fixes and general improvements to the Rose and Locket experience.
The Latest and Greatest!
- Control Remapping - available for both Mouse and Keyboard and those using Controllers, you can now edit all the controls to suit your gameplay needs!
- Final boss stages revamped with newer & cooler visuals on some previously generic hazards, and an upgraded system for seamlessly transitioning between art themes and platforms/hazards to better suit the Boss Theme.
Fixes and General Changes:
- Rose has slightly increased health on all difficulties now
- Controller vibration amount can be adjusted or turned off entirely
- Significantly increased maneuverability while mounted
- Most boss sections now scale attack frequency rather than health on Easy/Hard
- Most bosses have been tweaked slightly to better match the selected difficulty
- Weapon aim cursor should look better and be more visible at all times now
- Invulnerability period during dash increased slightly - giving players that little bit of extra time
- Ranged enemies no longer attack while outside of the currently visible area - no more getting sniped from offscreen!
- Changes made to enemy spawns and platforming sections to address some levels that were more difficult than intended
- Most instant-kill areas have been changed; these will now damage Rose and allow repositioning
- Visual adjustments made on a specific boss phase to improve clarity
- Exploding Pods now spawn enemies with a more predictable frequency which scales with difficulty
- Resolved a case where controller aim assist worked incorrectly
- Resolved a scene-specific movement bug
- Resolved a case where players could jump over the exit and fall off-map
- Improved recoil timing on a weapon