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Big Balance patch and some important fixes - V1.0.7

Rogue Command · Community Announcements · June 16, 2026

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BALANCE & BUGFIXES - UPDATE 1

This is our first big patch post 1.0 launch. It addresses some of the more annoying bugs you have sent us and shifts the balance on a lot of things.

Both of these are also the main push of what we are currently working on, before we will set our eyes on rolling out the next specialist.

FOG PROBLEMS:

The volumetric fog solution we are using has some unfortunate inconsistencies. Some levels have very thick fog, but only on certain machines, or GPUs, or driver versions... we still do not know exactly. As far as I know this is mainly an issue in the "Auburn Borealis" biome. The problem with this one is, that we just can not reproduce the behavior we see on screenshots/videos that some of you have share with us. So we only know if it is fixed when the change it out in the wild. We think this is still present in this version, but also think it will be fixed in the next version.


Version 1.0.7 FULL PATCH NOTES

GENERAL CHANGES:

BALANCE:

The goal with these changes is to address extreme outliers. These could be Enemy variants that show up as runkillers, like the PCX Elite Bore Division. Or they could be blueprints that result in extremely high win rates, like the Weather Tower. I try to not be heavy handed with the changes, because I think overall we are already in a pretty good place balance wise.

Another secondary goal is addressing a state where the factory cap leaves you in a situation where you can not really increase your capability to put out combat forces.

PCX Changes:

Player Changes

I will separate these into Nerfs & Buffs, sometimes it is not that clear cut though. Sometimes it is a shift in the role of the things. I like using cost increases since I still feel like overall our economy is a little to generous.

Nerfs:

Buffs

Hacks

Battle Archive:

BUGFIXES:

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