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4.3.3 - Fixes and content updates

From the Depths · Community Announcements · June 15, 2026

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4.3.3



Additions:
Warp drives - Added tooltip explaining warp behaviour.

Fixes:

Map - Fixed map going bright in certain areas and zoom levels.
Simple weapons - Fixed simple weapons with custom shells not loading shells from ammo controllers.
Sails - Sails now look much better when furled.
Sails - Fixed several bugs with sails; failure to save, deformed furled appearance, messed up furls in some scenarios.
Rigging - Fixed rigging losing colour after position change.
Rigging - Fixed Rigging soft locking the game if deleted while in UI.

Neter

Frigatebird (DWG): New plane which replaces the Gotha; a large attack plane using APS turrets and L missiles. Skims on the sea when out of combat. Godly difficulty, adventure difficulty 30-40.
Gotha (DWG): Retired.
Paddlegun (DWG): Major overhaul but retains its general design concept. It's now much more durable with more active defenses. Difficulties unchanged (Hard difficulty, adventure difficulty 30-40)

Crossbones (DWG): Minor deco fix
Crossbones (DWG): Fixed BB logic which may have disabled most weaponry in some situations.

Plunderer (DWG): Critical fix for most weaponry not firing.

Alcazar (OW): Minor deco fix
Stalwart (OW): Major update; revised armour scheme, added LAMS, updates to turret ammo/composition. The lore has also been updated. Godly difficulty, adventure difficulty 35-45.

Sinner's Pit (WF): Overhauled structure, still classified as a decorative structure. The BP name now uses "Sinners Pit" instead of "SinnersPit".

Hysteria (TG): Updated power priority to prioritise Heartstone.
Disgust (TG): Added weapon control for dorsal laser turret.
Gravitas (TG): Generalised overhaul; reduced spinblock/subvehicles and size but remains just as deadly with compressed firepower and armour. Difficulties unchanged (Godly difficulty, adventure difficulty 90-100)

Isochronous (LH): Fixed a few quirks and improved aiming/detection.
Thunderbird (LH): Fixed BB logic for shielding.

Heracles (SS): Fixed disconnected deco under the nose.
Kaspian (SS): New plane, Aerodyne corporation; a surface-hugging Ekranoplan (plane/boat hybrid) which fires laser guided amphibious missiles capable of hitting surface ships and submarines. Easy difficulty, adventure difficulty 20-40.
Mako Shark (SS): New ship, Selachii corporation; a fearsome addition to the shark ship line featuring a pair of potent plasma cannons. Godly difficulty, adventure difficulty 40-80.
Tigershark (SS): Generalised overhaul, now features BB missiles with a top-down trajectory. Hard difficulty, adventure difficulty 50-80.
Novgorod (SS): Overhauled, remains loyal to its zeppelin design and anti-naval firepower. It's now escorted by six "Dreki" missile drones and spawns "Gumble" drones during combat. Hard difficulty, adventure difficulty 40-60.

Lamprey (GT): Fixed mantlet connection for primary weapon.
Stratus (GT): Deco coloration fix

AotE

Nosey (TG): New walker elite unit, Thanatos subforms; the past collides with the future in this bipedal mechanical dinosaur, outfit with a multitude of cannons and missiles. Adventure difficulty 70-100.

Glao

Bedrock HQ (OFD): New headquarters; OFD flexes their industrial prowess with this glorious structure! Includes a Stalactite mini-fighter for additional defence. This actively replaces the older corporate HQ.
Calcite (OFD): Fixed an issue with interceptors.
Cobalt (OFD): Fixed an issue with interceptors.
Copper (OFD): Fixed an issue with interceptors.
Graphite Mining Platform (OFD): New resource gatherer; a robust and well-armed mobile fortress which serves as the lifeblood of the faction. Actively replaces the older Gathering Pod.

Katana (GI): Added thruster trails, removed various spinblocked sections, removed out-of-control scuttling as it triggered it immediately upon entering combat.
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