Rebels Rework
- The rebellion system has been reworked
- Rebellions can now appear more frequently
- Rebels may emerge as civilizations that have no provinces but still have cores in provinces with high revolt risk
- Civil wars can break out in provinces with high revolt risk
Added post-war recovery effects for successful rebellions.
If rebels win a war of independence or a civil war, after peace is signed:
- Treasury is set to a minimum of 100 gold
- All provinces receive free assimilation
- Revolutionary risk in all provinces is reset to 0
- Happiness is raised to a minimum level to help stabilize the new civilization
Rebel Civilizations
- Rebels can emerge as one of the Suggested Civilizations in provinces with high revolutionary risk
- This can include civilizations from different ages or civilizations not present in the scenario

Civil wars
- In civil wars, if rebels win, all population of the original Civilization is transferred to the new Civilization.
Civil war was won by Switzerland Monarchy government type

Civil War in Hungary

Civil War in Poland

This update is now available in the main version of the game. If any major issues are discovered, it may be moved to beta testing while fixes are being worked on.
GameValues: gvRebels.json
UPRISING_FROM_CORES_CHANCE_100: 46,
UPRISING_FROM_SUGGESTED_CIVS_CHANCE_100: 42,
CIVIL_WAR_PROVINCES_REV_RISK: 0,
REBELS_WON_MAX_REV_RISK: 0,
REBELS_WON_MIN_HAPPINESS: 0.65,

Events
- Fixed an issue where custom event templates would not play a popup sound.
store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/