⚜ SteamCozy

Home / News / Omega Strikers

Omega Strikers - June 12th Patch | Update Notes

Omega Strikers · Community Announcements · June 12, 2026

Read the original on Steam ↗

HELLO STRIKERS IS THIS THING ON


Today, my friends, I want to present to you a micropatch. Now this isn't just any micropatch, this is what I am affectionately calling the LAN patch.
Why the LAN patch you ask?
Well that's simple - we have like 3 fat LANs right in a row.
Check them out and try to go to one if you can, they are pretty fun.

So yeah, because of those, I don't want to shake things up too much since you freaks have been practicing on the patch for a bit. So we'll be hitting you with just a few tweaks today to ensure the game is in the best possible state going into these events. Mainly:

As per always, we'll be keeping a close eye on how these changes affect the game. If you have any feedback, please feel free to join the Discord if you aren't there already!
Be sure to go to a LAN if you can too btw if I haven't mentioned it. It'll be fun.




SYSTEM CHANGES


Strike Cooldown Refund


We've been pretty happy with the subtle-but-impactful change the implementation of the CDR refund has had on the game. However, it can sometimes feel like high-value abilities are ready to use a bit too quickly. As such, we are capping the amount of refund you can get for any one ability at 0.5s per strike.

This will reduce the cooldown refund given to any ability with an effective total cooldown time greater than 20 seconds, including most characters' SPECIAL abilities, and should result in abilities with longer cooldowns taking a tiny bit longer to come back online after they are used.

STRIKERS


Asher


We're making a few small tweaks to her kit to make it a tiny bit harder to get value out of her without precise positioning and aim.

Atlas


He didn't fall off.

Drek'ar


Drek'ar has been able to spam all of his abilities just a bit too often. This plus the new strike cooldown refund cap, which affects his primary in addition to his special, should help to keep him in line. We're also trying out making his special's damage over time (DoT) effect just do a flat amount of damage, rather than scaling up in damage if he gets more power.

Juliette


Giving everyone's favorite rookie with five years of experience a very slight drop in her tankiness. Honestly good point is she still a rookie?

Kai


They have been calling him King Kai from DBZ many people are saying this.

Kazan


We're giving him a bit more mobility and corespeed in his open form to help him compete with the other forward options.

Luna


Especially with Specialized Training returning, Luna's ability to spam fat C.R.A.T.E.Rs at people needs to be tuned down a bit.

Nao


Nao is in a really good spot right now, but we think she does a little bit too much incidental damage.

Octavia


We're making it just a tiny bit easier to survive Bass Drop if you don't have any energy to evade with. Funnily enough, this might be the first time Bass Drop has ever been adjusted since she was launched. Perfect balance, surely.

Rasmus


While his secondary being more potent and "bursty" did give him some cool playmaking abilities, we have found overall that many players felt more comfortable with the longer-but-slower secondary, and are acting in accordance with that feedback.

Vyce


We're tuning her stun back down a little bit, but also making sure she doesn't lose too much in the process. Given that Eject Button is also being buffed, we'll be keeping a close eye on her in the net to ensure she doesn't start running away with games left and right.

X


We anticipate this awakening rotation being really good for X and are preemptively toning him down as a result.

AWAKENINGS


Just a quick little rotation to keep things fresh for the upcoming LAN events.

Knife's Edge


Now with 30% more edge! But 0% more knife!

Might of the Colossus


Bringing it down a bit to help avoid it scaling too much with the amount of size in rotation.

Orb Dancer


Moving back towards the old 10 orb requirement to fully stack from the olden days (anybody remember Well Fed?). Note that this one isn't in rotation for now, we're just changing both Orb awakenings at once.

Orb Ponderer


As with most cooldown awakenings in the last two patches, we're decreasing the effectiveness of the cooldown reduction due to the addition of the strike cooldown system. It also gets the same 10 orb treatment as Dancer.

Spark of Agility


Swapping up its base and its scaling to make it a bit weaker when you get more sparks without affecting its base speed bonus when you grab it on its own.

Spark of Focus


Slight tap to how much CDR you get per spark.


GEAR


Looking to shake up the goalie meta a bit.

Eject Button


Most of the time, it was hard to commit to running a goalie with Eject Button over a more consistent defensive option. We're hoping to give them a bit more flexibility to play aggressively, making it easier to justify the trade-off.



Omega Strikers MORE ON STEAMCOZYOmega Strikers Price tracking · player charts · similar games →