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Update 25 Released

The Last Starship · Community Announcements · June 12, 2026

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Attention Captains! Update 25 is now out, bringing practical new features to your shipboard industry, logistics, and automation systems:

As always, Mark and Chris have recorded a video demonstrating some of the new features:

[dynamiclink href="https://youtu.be/a7IuQcGNqNQ"]

Full changes

FLUID PUMPS

- Docking Ports now have four pipe connections that can be used to pump resources between ships.

- Once ships are docked, any matching resource pumps are automatically connected.

- You can then use the logistics screen to order transfer of resources, and the pumps will be used wherever possible.

- This is much faster and more convenient than extracting liquids and gases into barrels and physically moving them around.

- The Interstellar Logistics system has also been updated to use fluid pumps on docking ports, wherever possible.

    

DRONE FILTERING

- The Orders panel now contains a Drone Gathering Filter, to set which items your drones should collect or ignore.

- You can request just one or two items, or tell them to gather everything except.

- This setting is per-ship, meaning each ship has its own filter.

- If multiple drone bays allow a salvage type, drones will choose the most "specific" bay, meaning the bay that accepts the fewest types.

- Drones always prioritise logistics transfers over other tasks.

    

DRONE BAY FILTERING

- You can also configure which item types each Drone Bay will accept.

- If no drone bay accepts an item type, that type will not be picked up or transfered to that ship.

- You can also enable/disable Drone Launching, and Drone Landing, per drone bay.

        (Useful if you want to prevent drones landing at a drone bay that is using automation)

- These options are locked behind Logistics 1 research.

        

EQUIPMENT FABRICATION & BLUEPRINTS

- All equipment can now be fabricated, so long as you have the Blueprint. (excluding equipment specific to industry mode)

- You can now buy blueprints from any trading post.

- Blueprints are available at a one-off cost, higher than the cost of the equipment itself.

- This provides an alternative to researching blueprints.

- 4 new fabrication components have been added:

        - Superconductor

        - Heat Exchanger

        - Compute Grid

        - Reactor Core

- All equipment recipes have been overhauled to use these new components

- Sale prices of equipment and resources have been rebalanced

- Stargate component recipes have been kept the same

SMALL CHANGES

- The install tooltip now shows why equipment cannot be installed if its placement is invalid

- Sewage pipes and ladders must be placed under habitation

- Previously, sewage pipes could be placed anywhere but wouldn't collect anything if they weren't under habitation

- Allow to select multiple types for smart robot arms

- Awards can be clicked to be dismissed:

    - Awards with payment or rank points will be fast-forwarded instead

    - Otherwise, the award will be dismissed immediately when clicked

- Asteroids have less HP, making them easier to crack

- Made lightning rods more effective at attracting lightning strikes

- Optimisations to audio system to reduce stuttering on large ships

- Crew will reload guns to their maximum capacity between battles

TRANSLATIONS

- New Czech translation thanks to Andrewek_CZ (Herní překlady) and Patrik Fišer

- Updated Danish translation thanks to PCMS_DK

- Updated Russian thanks to Tzigan

- Updated Dutch thanks to Maarten12313

BUG FIXES

- Fix not being able to sell telepathic sensors after completing The Trouble With Tiddlets part 2

- Fix heavily damaged ships in distress call missions leaving the system after hostiles have been destroyed

- #597 - Mute certain sound effects when pausing the game (Engine Burn, Guns).

- #776 - Fix docking port visual bug after modifying ship while docked.

- #782 - Solar Panels disappearing when placing scaffold

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