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Patch 1.3.0 Update News

The Coma 2B: Catacomb · Community Announcements · June 12, 2026

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The Coma 2B - Major Overhaul Patch Notes

Dear Ghost Vigilantes,

Greetings from Dvora Studio.

It has already been a year since we last spoke. <<The Coma 3: Bloodlines>>, which began development on a somewhat tight schedule, was released in early May and is now running stably thanks to your support. Following that release, we immediately turned our full attention to The Coma 2B—a title we deeply felt needed significant improvement.

Over the past year, we have gathered, organized, and deeply analyzed all of your feedback. We took your disappointments and harsh critiques to heart, spending a great deal of time searching for the right answers and solutions. Through this process, we were able to resolve many issues that we simply "could not fix" at the time of the initial launch. Your honest feedback was our greatest guide.

1. General Updates

2. Chapter: Opening

Developer Note: We received heavy criticism that this section, which loops over a 4-day period, felt incredibly tedious and repetitive. We knew it needed streamlining a year ago, but because it contained so much foreshadowing, dialogue, and crucial events, we didn't dare touch it back then.

Returning to it now with a fresh perspective, we courageously separated the essential elements from the fluff, merged events, and heavily revised the dialogue. As a result, we have condensed the opening to half its original length, making it twice as impactful.

3. Chapter 1 - The Market

The main issues with this chapter were confusing routing, vague objectives, and overall map complexity. We have implemented the following fixes:

4. Chapter 2 - The Cave

5. Chapter 3 - The Police Station

6. Chapter 4 - The School

7. Chapter 5 - The Hospital

8. Chapter 6 - The Auditorium

9. Chapter 6+ - The Void

Since the Cursed Swordsmen are now slower overall, you will no longer find yourself trapped in an endless loop of spamming the evade button. This allows for better time management and a chance to actually take in the atmosphere.

10. Endings

With this major update, we sincerely hope that the frustrations and shortcomings you experienced have been meaningfully resolved. More than anything, we hope this game can remain in your memories as a title where "the developers truly listened, fixed a lot of things, and delivered a genuinely great experience."

Thank you for your patience and for helping us make our games better.

Minho Kim,

Dvora Studio.

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