
Hey everyone! The new Battle Talent update is officially HERE!
After the last update, we saw so many of your mind-blowing combo clips. (literally, RIP to those goblin heads) Your creativity scares us sometimes. But because we love chaos, this update is packing even more tools for you to flex those big-brain plays!
Let’s dive into the good stuff.
Meet the New Weapon "Blade of Faded Moon"
First up, let us introduce a weapon that is about to absolutely break your enemies' ankles: the Blade of Faded Moon.
Here is the recipe for absolute disrespect:
Step 1: Grip the hilt. The power of the moon kicks in, making you completely invisible.
Step 2: A shadow clone spawns exactly where you were, taking all the aggro.
Step 3: The clone mirrors your exact movements—slashing, moving, dashing.


You can use the clone to straight-up toy with your food, or sneak up on a clueless enemy for a stealth attack. Breaking invisibility deals bonus damage, and guess what? The clone stays active. Congratulations, you are now pulling off a highly "righteous" 2v1 jumping.
But wait, there's more! While your clone is out:
Hold the Trigger: Both you and your clone will execute a high-speed dash. The last thing your enemies see will be a blur of neon sword lines.
Press A/X: Instantly teleport to your clone. Absolute mind games.

Oh, and if you dual-wield two of these bad boys? Well... we’ll let you find out what happens. Go nuts.
Aerial Combo Masters, Rejoice!
For all our aerial combo connoisseurs, we’ve added some spicy new extension skills to keep your targets in the air indefinitely:
Aerial Knockback: Charge up an attack mid-air to launch enemies flying horizontally. If they hit a wall, they bounce right off it like a ping-pong ball.
Rebound Smash: Slam an enemy into the dirt so hard it creates a shockwave, launching nearby enemies into the air.
Aerial Pursuit & Aerial Dive: Need mobility? These skills let you instantly close massive gaps to chase down airborne targets or dive-bomb straight back to the ground.
Chain these together with the new knockbacks, and we promise you’ll feel like an absolute anime protagonist.

Get Your Selfie: New Built-in LIV Selfie Cam!
We know you're already theory-crafting some anime-level combos in your head. To help you clip them, we’ve added a brand-new built-in LIV Selfie Camera for Quest Standalone!
You can now adjust camera angles, tweak the field of view, and set it to track your movements. Capturing third-person cinematic god-gamer moments has never been this easy.

New Map "3v3 Tournament"
Of course, we couldn't let this magical sword stay out of the multiplayer sandbox. This update officially brings the Blade of Faded Moon to PvP Brawl, alongside a brand-new map: 3v3 Tournament!
Up to 6 players will split into Red and Blue teams for a series of sweaty 1v1 showdowns. First team to win three rounds takes the crown. Time to show the lobby who the real Weapon Master is (or just tilt them with clone teleports).

NPCs Actually Have Lives Now
Next up, we’ve been working hard on making our NPCs feel more alive. Now, they finally have mouths that can eat and drink! Feel free to grab a mug and drink them under the table.
We also upgraded their survival instincts:
They get visibly terrified by threats.
They will jump you as a team if you start acting up.
Pro-tip: If you're losing badly, you can literally put your hands up and surrender. As long as you didn't do anything unforgivable, they’ll usually let you slide. Usually


The camp environment got some upgrades,too. Watch your step, because a cold snap has left patches of slippery ice around. Also, surprise surprise, alcohol and fire have a "perfectly normal and scientific" reaction when mixed. Items inside the bar can now be smashed and destroyed! Try not to burn the place down during a bar fight.

Drip Drop: Free Skins & MR Scene Editor Upgrades
We’ve got two gorgeous new skins dropping this patch: Crimson Oni and Dusk Ranger.
These aren't for sale. They are exclusive rewards for our amazing community! Drop into our Discord to participate in the creator program and grab them for free:👉 Join the Battle Talent Discord 
For the creators out there, we’ve added highly requested Camp items to the Scene Editor. Yes, you can now spawn Guillotines and Shackles in Mixed Reality or wherever you want. Play nice!
Plus, the Camp NPCs now fully support custom mod replacements. Along with this, we’ve updated the Mod Toolkit—you can now configure custom dismemberment for these modded NPCs. Time to break some bones in style!

We've polished the leg animations for your characters! Now, your movements will look much smoother and more natural when you're wielding the "Blade of Faded Moon" or capturing your epic moments on video.
Also, we’ve previously resolved the major crash issues, major crash issues, paving the way for us to add more new content in the future.
What's Next
We’ve heard lots of people asking for higher-difficulty challenge modes, and we hear you. Stay tuned for the later update.
You can now head over to the store to update the game. Thank you all so much for your incredible, ongoing support!
>New Contents
New Weapon
Blade of Faded Moon
Camp Pt.2
Enriched Character Behaviors
Fear of threats
Aggro response
Body burning
Slipping on ice
Lightning paralysis
Dynamic mouth movements
Dancer / Villager characters
Prop Expansions
Alcohol can be ignited
Food can be eaten
Breakable tables, chairs, railings, etc.
Other Interactions
Hands up (Surrender)
High five
Cheers (Toasting)
New Multiplayer Map
3v3 One-on-One Tournament
New Air Combo Skills
Aerial Pursuit
Aerial Dive
Aerial Knockback
Rebound Smash
New Third-person Camera
Liv built-in camera
New Skins & CCP
New Skins: Crimson Oni; Dusk Ranger
Not for sale; obtainable by participating in the community's Content Creator Program (CCP)
MR Scene Editor
Scene Editor now supports spawning Camp objects, such as guillotines, torture racks, etc.
Camp NPCs now support Mods
>Improvements
Fixed crashes
Optimized player leg animations
Camp NPC behavior optimizations: Animation transitions / Facial expressions / Animation quality
Behavior optimizations for NPCs outside the Camp
Added grab detection to the chest, hips, and top of the head
Non-red-eyed NPCs will now struggle when grabbed
They will stop struggling when knocked out
They will resume struggling upon waking up from being knocked out
Mod Toolkit
Support for limb configuration and preview tools
NPC grip point configuration tool
Improved AIPreset configuration prompts
Added weapon gizmos to RoleSlots
ActionData now supports head and finger animations
>Bug Fixing
Camp NPCs greet players immediately after their aggro disappears
There is a chance that NPCs will perform an aggro confirmation animation before fleeing
Camp NPCs sometimes strangely stand at attention when returning to idle
Camp NPCs remain crouched even after their “toilet” status ends
NPCs often freeze and go idle when performing melee punches
Battle Talent Dev&Moderator Team