[Nintendo Switch 2] Fixed two common crashes, improving game stability.
[PC] Fixes have been made to our Frame Generation implementation on PC. Several issues have been addressed that could result in stutters when using multi-frame-generation, noise when using Ray Reconstruction, or visual glitches when running in an aspect ratio other than the standard 16:9 “Widescreen” mode.
[All platforms] Fixed the ragdoll system to prevent enemies from rotating when being picked up or popping when standing up after being knocked to the ground.
[All platforms] Fixed a small stutter when a game level first loads.