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V1.0 Out Now!

Wool at the Gates · Community Announcements · June 10, 2026

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The full release of Wool at the Gates is finally out after over a year in Early Access!

We are celebrating the release with a 25% discount for the next 2 weeks!


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Completed Roadmap

In version 1.0, we have achieved our vision for what we set out to add to the game. With 3 factions and 9 classes, Wool at the Gates required an abundance of content and options to feel whole. We have added about ~50% more options across the board since Early Access. This includes more Maps, Heroes, Troops, Towers, Perks, Enemies, and a new game mode.

Each faction is now packed with strategic options, featuring 19 perks, 6 tower types, and 6 troop types to choose from. More importantly, the class system is fully realized. With the addition of 3 new heroes in Version 1.0, every class has its own hero and a complete roster of units and towers built around it. The 9 classes and all of their possible combinations are represented across 36 unique troop and tower types, creating a huge variety of playstyles. Command an undead legion with Necromancers (Human – Warlock/Summoner), build around the infinite-range All Seeing tower (Orc – Berserker/Mage), or unleash devastating volleys from Fire Archers (Elf – Ranger/Mercenary). Add in the 27 subclasses to experiment with, and no two strategies play the same.

With 6 maps, 18 unique strategy-testing challenges, endless runs on every map, and randomized runs in the game's new Wild Mode, there is a ton to do! We can proudly say that we feel the game is now complete.

What's New in v1.0

3 New Heroes

Rath (Human Summoner) - Literally rain down death from above on your enemies. Fight behind the lines of your undead army, piercing enemies with your long reaching spear.

Kronk (Orc Berserker) - A true tank joins the hero roster. Surround yourself with as many enemies as possible to smash and stomp.

Lunara (Elf Enchanter) - Support your defenses with the healing of Elven magic. Create healing auras and support turrets to give your allies the edge on the front lines.

New Map - Lamoon

Lamoon, the final map of the game's Campaign, is a mountain fortress nestled deep inside sheep territory. Can you fortify and defend this battle-ready city and overcome some of the most difficult challenges yet as sheep invade from all sides?

Some dark magic has been at play throughout the Campaign and has been transforming the sheep into stranger and stranger sheep-like beasts, whether it be rats, wolves, or dragons. These mutations reach their most twisted forms yet here, with literal mutant sheep among other creatures that will truly test your resilience.

Challenges Rework

We have received feedback that some of the challenges feel too restrictive in how they let you play. The original intent with these challenges was to have players experiment with interesting playstyles by completing them. However, Wool at the Gates is all about options and strategic freedom, so we feel these challenges do fight with the fun of the game. For this reason, we have reworked many of them to make them more open ended to different strategies. If you have completed any of these changed challenges before, they will still be complete in the update regardless of how they changed.

Gilia - Executioner: Removed ability requirements. Now have to reach hero level 7 instead of 5.

Gilia - Dark Magic: Removed hero and class point requirements.

Hindell - Diversity: Requires 70 faction points per faction instead of 60.

Windrim - Control Freak: Removed and replaced with Class Mastery, which requires you to get 18+ class points in any class.

Windrim - The Great Summoning: Renamed to Thick Wool. No longer requires Summoner class points or the use of the Call Forth Ability.

Ovismaw - Walled In: Renamed to Personal Space. No longer requires specific perks.

Ovismaw - The Eye Commands: No longer requires specific perks.

Waiterra - Slow Death: Replaced with Gold Rush, which requires you the beat the level with at least 100 unspent gold.

Faction Perks Major Update

For a while, we have felt that many of the perks in the game were either not useful or interesting enough. This update includes a deep rebalancing of the perk system in attempt to make each as powerful and useful as the next. In addition to balance changes, the faction points requirements for unlocking perks has been raised slightly to compensate for most perks becoming more powerful. See the specific changes made in the Balance Changes section.

Quality of Life

Improve Simplified Chinese Translations

We worked with a native speaker to greatly improve the quality of our Chinese localizations. Thanks Xiao! If anyone in our community would like to help us improve our localizations in other languages, please reach out to us on Steam or our Discord channel.

Balance Changes

Maps

Heroes

Hero Abilities

Class Bonuses

Troops

Towers

Buildings

Perks

Bug Fixes

Other Changes

Thank you!

We want to thank you so much for supporting us during Early Access! Whether you playtested new content with us in-person or remotely, reached out to us on Steam or in our Discord channel with feedback or ideas, or just played the game and waited eagerly for new updates, your involvement and appreciation of the game means the world to us. Without you, we would have never been able to reach this point and gotten the game to the amazing state it is in today.

Please don't hesitate to reach out to us if you find any issues or have feedback regarding the full release. We hope you enjoy the new content and all of these changes. We love both working on and playing this game. That said, I'm going to play through it myself now!

Thanks again for everything,

Mr. and Mrs. Creature

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