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Retro Gadgets 0.2.2 now available: folders and paths!

Retro Gadgets Β· Community Announcements Β· June 10, 2026

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Hello Gadgeteers!

We're bringing to you a brand new update, this time focused on managing folders and paths, plus a few important bug fixes.

πŸ“‚ It is now possible to create folders and use them to organize your Gadget's assets

πŸ“‚In Lua you can specify a relative or absolute path by using require followed by the path (absolute paths begin with / and start from the root)

πŸ“‚ When requiring a folder, the "init.lua" file in that folder is loaded (as it happens in standard Lua)

πŸ“‚ Folders mapped as Asset in Lua and their content can be iterated via the code property .Assets

πŸ’» The ROM module allows to use the already existing properties (.Assets, .SpriteSheets, .Codes, .AudioSamples) to access all assets via absolute path

πŸ’» The ROM module has a new .Root property that allows to access only the files in the root folder

πŸ’» Lua assets have a new .Path property that returns the asset's absolute path

πŸ”§ Fixed the graphical artifacts related to soldering and desoldering motherboards with stickers

πŸ”§ Fixed an edge case of VideoChip:DrawRenderBuffer() with a negative size

πŸ”§ Fixed a potential corruption of the gadget file

Don't forget to join our Discord server! It's a great way to engage with the community and to get previews of upcoming features.

And we're always happy to hear your feedback, let us know what you think of these quality of life updates!Β 

β€” The Evil Licorice Team

PS: Here is a secret preview of one of the many Gadgets we're creating for the story mode in these months!

Retro Gadgets MORE ON STEAMCOZYRetro Gadgets 93.0% positive Β· 457 reviews Price tracking Β· player charts Β· similar games β†’