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Massive Update: Patch 1.50

1348 Ex Voto · Community Announcements · June 10, 2026

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Ciao!

Ever since launch, we've been hard at work listening closely to your feedback through reviews and our Discord community. We're now excited to share that all that invaluable feedback has taken shape in a massive update: Version 1.50.

This overhauled version of 1348 Ex Voto features the most requested improvements, fixes, and changes: from the targeting system to tutorials, clearer Perfect Attacks, better-paced narration, and much more.

We hope you'll enjoy the improvements, and once again to everyone who helped shape this update: grazie!

Changelog 1.50:

COMBAT OVERHAUL

- Updated Perfect Attacks:

- Updated Targeting System:

- Updated Dodge:

- Updated Heavy Attacks:

- Updated Sword Parts:

- Updated Trinkets:

- Changed Perfect Parry to be available from the start of the game: now the base Perfect Parry prevents receiving Guard Damage, and the Skill acquisition upgrades it to also deal Guard Damage.

- Changed Aeta's attacks to not deal Guard damage when hitting non-boss enemies on Health.

- Changed Aeta's attacks to deal always the same Health damage, instead of reducing Health damage outside an enemy's Guard Break.

- Improved visibility for red sparks and white sparks to better recognise Weak and Perfect Attacks.

- Improved multiple combat border colliders to reduce the chances of getting stuck.

- Improved enemy spawn point detection to reduce the chances of spawning enemies on camera.

- Improved difficulty balance for all bosses.

- Improved final Boss music.

- Fixed missing VO on Bosses' attacks.

- Fixed an issue where faces twitched in combat.

- Fixed an issue where queuing a new attack after the end of a 1-Handed combo could fail depending on performance.

- Fixed an issue where hitting an enemy on Health while they were attacking would reset their combo counter, making them attack more times than intended.

GAMEPLAY NARRATION OVERHAUL

- Changed dialogue types and positions in all chapters for better pacing.

- Added introductory shots to Chapter II, III, V, VIII, and IX.

- Added missing dialogues.

INTERACTIONS OVERHAUL

- Changed gameplay interactions visibility:

- Improved interaction detection for crouch and mantle-down.

- Changed button for bubble dialogues.

- Changed button on controller for Unsheathe / Sheathe.

UI AND TUTORIALS OVERHAUL

- Updated UI:

- Updated Tutorials:

- Fixed an issue where the bubble icon would become white for a moment before disappearing.

ENVIRONMENT UPDATES

- Updated Paper balancing:

- Added more set dressing details in some areas.

- Changed acquisition method for one Trinket.

- Improved multiple exploration border colliders to be less corridor-like.

- Improved audio mix volumes.

- Improved lighting in some areas with better visibility.

- Improved lighting in the Mountains cutscene.

- Fixed an issue where Aeta would sometimes trip on ground assets.

- Fixed an issue where landing sound could play after falling to death.

- Fixed an issue where the pickup animations was sometimes playing faster than intended.

OTHER UPDATES AND FIXES

- Updated auto-save to also save when collecting an item.

- Changed death animation.

- Changed recovery speed after the bad landing animation.

- Changed blend-in speed of the look mode.

- Removed camera shake from running.

- Fixed missing face animations on food interactions and some comments on Treasures.

- Fixed Aeta's eyelashes appearing red under certain circumstances.

- Fixed missing eyelashes on Brigand Leader.

- Fixed an issue in the Tutorial where successful Heavy Attacks were counting as Perfect Attacks.

- Fixed an issue in the Prelude where a prompted dialogue on the corpse in the first arena would not appear immediately after the fight.

- Fixed an issue in the Mountains' cutscene where VO from the lord would overlap.

- Fixed an issue in the Forest where an audio in the mill would be played before the puzzle completion.

- Fixed an issue in the Villa where Aeta would speak some enemy lines.

- Fixed an issue in the Ruins where ground assets would become black after finishing the game.

- Fixed an issue in the Siege where Aeta would make box sounds.

- Fixed an issue in the Castle where the first fight could be triggered again.

- Fixed multiple collision issues.

- Fixed multiple localisation issues.

- Fixed multiple performance issues.

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