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Ultra Fight Da! Kyanta 2 - Patch 59.00
Read the original on Steam ↗- An error related to the flash bonus has been corrected.
Training Mode:
- Numerical parameters indicating the state of the flash bonus and blocking have been added.
Character Balance:
- The increase in EX gauge for characters that successfully perform an appeal has been changed from one full unit to half a unit.
GRANDSKY:
- [5X] Now has invincibility until the attack activation frame.
- [JA] The attack hitbox has been expanded downward.
- [JB] Damage has been increased from 20 to 25.
- [JX] The attack hitbox for the charge has been expanded downward, and missile damage has been changed from 10 to 20. After the JX move, the character can act again.
- [JB, 5X, 5EX] When the attack hits, the opponent will no longer remain in place but will be knocked back instead.
- [2B] The attack hitbox has been enlarged, and it now moves with inputs of 4 and 6.
- [2X] The input for downward now allows the character to leap forward.
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