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Big Bullet Fest Update

Net.Attack() - Code or Die! · Community Announcements · June 08, 2026

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Hello Hackers!

Apologies for going dark on you for longer than intended. Our team worked hard to fix the bugs you reported alongside some quality of life upgrades that needed more brainpower than expected. Either way, we are finally ready to come out of our programming cave: just in time for Steam's Bullet Fest.

Controller Support

Official controller support is here! We reworked the input system completely to allow for a smooth experience that doesn't require you to switch back and forth between the different input methods any more.

Now you can go from bullet heaven combat to the node environment and stay on your controller. This should also make for a smoother experience on the Steam Deck for those of you on the go.

Save & Return to Runs

We heard you: busy lives demand from the best of us that we leave our gaming stations and tend to more urgent tasks.

Be it a quick round started and not finished before work, or childcare needs interrupting your focus session: the game is now automatically saved at certain points and will patiently wait for you to return into the fray.

In Standard Mode, progress is saved whenever a layer exit is reached. In 20-Minute Mode, progress is saved when entering or closing the coding environment.

Adjustments

Bug Fixes


That's it from us for now! We hope you enjoy this update; as always, we are eager to see your run results on our Community Discord and also available there for any questions and bug reports you might have.

Signed electronically,  Your Net.Attack() Team 

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