Thanks everyone for the feedback and support during the first week!
it's shaped this update, which focuses on improving the Shadow Skills from Chapter Memories.
1. New Shadow Skill : Shadow Decoy
For those finding the game too demanding, you can now spend Chapter Memories to deploy a Shadow Decoy that stalls enemies, giving you a little more breathing room. That said, the core design still rewards finding and executing the right path without relying on it. Honestly, that's the more satisfying way to play.
2. Shadow Scout is now easier to see
Exploration is central to the game, and Shadow Scout marks actions that have follow up actions chained behind them. The icon was easy to miss, so it now also displays a Scout Line extending from the source action, making it much clearer that there's more to follow.
3. Shadow Slave now supports multi-action queuing
Shift + Middle Click any action and Shadow Slave will automatically queue all actions along the way. No more adding them one by one.
Other fixes & improvements
General performance improvements, especially in chapters with many actions and generators
Certain nodes are now excluded from town destruction in Chapter 4
Visit The Great Kingdom's resource requirements in Chapter 2 now update correctly after a specific event happened
Fixed a bug where actions appeared red even when the player had sufficient resources across all chapters with resource generators
Thanks again for all the feedback!