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Major Update: Rebuilt Code, Better Performance & Visuals

Backrooms: Lost Tape · Community Announcements · June 03, 2026

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We rewrote the entire game code from scratch. The old codebase was holding us back, so we tore it down and started over. The result is way better optimization, a more stable game, and a foundation that makes it much easier to build new chapters and get the game running on consoles.

A few of the bigger things that changed:

A couple of things were removed:

On top of all that, a ton of bugs and collision issues got fixed — and there were a lot of them. Huge thanks to Doriplushh on Discord for reporting them.

There was also a content update meant to ship alongside this one, but we had to push it back a bit — it'll come a little later. And since this was such a big rewrite, you might still run into some bugs here and there. We'll be pushing out smaller updates throughout the week to clean those up and fix whatever needs it.

There's a lot more coming. We post every update on our Discord first, so come hang out there if you want to keep up.

For Those Asking for Multiplayer One more thing — a lot of you have been asking for multiplayer in Lost Tape. That's something that probably won't happen here, since Lost Tape is meant to be a single-player experience focused on story and that lonely, isolated atmosphere. But if multiplayer is what you're after, we recently announced our new game, Space Delivery, which features plenty of the Backrooms. The trailer is bellow — give it a watch and add it to your wishlist!


▶ Watch on YouTube

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