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1.05 now live - Gameplay tweaks & bug fixes

MOTORSLICE · Community Announcements · May 29, 2026

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Hello slicers!

I've been working on this update non-stop since last patch. Thanks everyone who tried the beta version and helped me with this update, you guys are the best!

The most obvious tweaks are the wall running/climbing angle detection, air control, the ability to hang on ledges and motorslice swap improvements. Besides that, tons of tweaks and bug fixes.

If you had trouble with something in the game, I invite you to give it a try once again, and see if it improves the game feel... and if it does feel better, please consider updating your review!

And remember, you can always opt to play the previous version:

Go to your Steam library > right click > Properties > Game versions & Betas > Select "previousbuild"

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Is important to note that the focus was not to change anything, just tweak the gameplay a bit based on feedback from release. Don't expect any drastic changes.

The game always had a strong vision, to evoke a certain feel from oldschool parkour games. You are supposed to commit to your jumps, and plan your movements.

About the so called "fan service": they were made to be a tonal shift, often goofy, and was a deliberate choice to be a contrast with the world in which P find herself. If you pay attention to the lore and storytelling, there's more than meets the eyes through these casual talks, so embrace the premise and enjoy the game's nature!

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Anyways, here's the full patch note:

Introducing:

Bugs fixed:

Now I can finally take a break! Phew! Edit (6/6/2026): Pushed a hotfix fixing some problems with wall grab, localization missing in some lines, and Retry only appearing once when falling to your death

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