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Pure Pool Pro - Patch 3 Notes 21.05.26

Pure Pool Pro · Community Announcements · May 21, 2026

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Ranked Game Mode

“Quick Game” has now evolved into our new Ranked Game experience.

Ranked Game introduces:

Whether you specialise in 8-Ball, 9-Ball, Killer, or rotate between modes and difficulties, Ranked Game now gives players a clear way to track progress against the global player base.


Lag for Break

Relevant multiplayer modes now use Lag for Break to determine who breaks.

How it works:

If both players foul - or lag in the exact same spot - a re-lag will occur.

This system brings Pure Pool Pro closer to an authentic, real-world pool while adding a fairer and more skill-based opening to matches.


Ball Shadow Pop Fix & Restored Gloss

Patch 3 introduces significant improvements to ball reflections and shadow stability on PC & Console.

Improvements include:

The result is cleaner, more stable visuals while preserving the polished, glossy look many players requested.


Increased Frame Rate Stability

Underlying rendering optimisations have also improved overall game performance in most scenarios.

Improvements include:

These optimisations benefit both PC and Console players.


9-Ball Push Out Rule Added

Proper Push Out functionality has now been implemented for 9-Ball.

Key Rules:

This adds a deeper tactical layer to competitive 9-Ball play.


Additional Bug Fixes & Quality of Life Improvements


Investigating

The following are known issues in this build that are being investigated. Should you encounter them, please report via

https://ripstone.com/feedback

to help us investigate further.

Daily Clearance Crest

Frequency: Intermittent (occasionally player-reported; now consistently reproducible internally)

Issue: Progression issues affecting the Daily Clearance Crest system:

What we’re doing: We have temporarily disabled the crest’s reset functionality while we investigate the underlying cause. A more comprehensive hotfix is in development and will be released once the issue is fully understood.

Lag for Break Animation Freeze

Frequency: Extremely Rare (observed twice early in testing; not reproduced in 200+ hours of recent testing)

Issue: In online matches, the pre-break animation sequence may freeze for over 2 minutes:

**IMPORTANT NOTE**: This is not to be confused with the standard disconnect/reconnect state. The intended behaviour in a disconnect scenario is a temporary pause (typically up to 1 minute) while the game attempts to reconnect a disconnected player.

What we’re doing: We are cautiously optimistic that this may already have been resolved during development, but we will monitor for player reports to confirm.

“Cueing Discrepancy” Issue

Frequency: Extremely Rare (observed 5 times across 1,000+ hours of testing)

Issue: An online desync issue where cue and ball positioning become inconsistent between player instances.

Symptoms:

What we’re doing: We have implemented fallback protections to prevent crashes and are actively working to isolate and identify the root cause. Due to its extreme rarity, it remains very difficult to reliably reproduce.

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