Tactical Assault VR v0.9.22 | HIGH ROF / Performance Update
Hey everyone,
I know, "slow is smooth, smooth is fast"... but c'mon... not at 15 FPS!
We've been busy prioritizing fixes for performance issues and game-breaking bugs. You'll find the game running a lot smoother, faster, and much better optimized.
Optimizations aren't finished yet; more issues need attention, and we will address them over time. However, with major bugs out of the way, we can finally return to working on the fun stuff: new content!
Speaking of fast and new content... check out these new additions!
MG3 LMG
(by Puddle_NL) Introducing the newly added MG3. Famous for its blistering cyclic rate of fire, it delivers unparalleled suppression capabilities and battlefield lethality.

USP40
(by Puddle_NL)
The USP40 is legendary for its military-grade reliability, match-grade accuracy, and sophisticated recoil-reduction system, allowing for quick trigger pulls and recovery.

A huge thank you to everyone who joined the public beta and reported bugs! The public beta will remain open and is fully compatible with the live version of the game. You can stay on the beta branch to receive smaller, periodic local bug-fix updates before they are officially pushed to the live branch.
You can read up on our most recent changes below.
Tactical Assault VR v0.9.22 Update Notes
Changes:
• Deadshot APC Health increased in multiplayer rooms with 3+ players
• Network Optimizations to Player avatars
• Optimizations to enemy spawn triggers
• (PCVR) darker ambient occlusion
*some users have reported ambient occlusions not working at all. Further investigation into the issue is needed*
• Reworked scene loading and unloading freeing up more memory
• Adjustments to TK assignment: A single TK being assigned to multiple players. A TK can only be assigned once per kill
• Optimizations to SoundFX player
• Optimized bullet and impacts pooling
• Removed death spawn spectator cameras. Simply use the LIV LCK preview window instead
• Optimized enemy footsteps. Footsteps no longer play unless a player is within a 10 meter radius
• Removed terrain-based footsteps sounds for enemy ai for improved performance. Enemies now use a single generic footstep
• Optimized Enemy Ai math calculations
• Refined enemy target acquisition with increased check rate
• Enemy ai target search now utilizes Unity Jobs for improved performance
• Refinements to Grenade TKs not being assigned after being downed - death
• Reduced trees in OD lobby to for reduced memory use
• Disabled menu interactions when during scene loading
• Fixed Lobby Main Menu button not properly disconnecting to main menu
• Door optimizations
Fixes:
• Fixed AUG LMG crashing game
• Fixed Satellite View camera rendering incorrectly
• Fixed voice mute not working
• Fixed shootout death bug preventing player from respawning
• Removed stray physics ammo boxes in OD lobby
• Fixed breaching charges not working on doors
• Fixed technical passenger and driver still spawning after they've been killed
• (Quest) Fixed Convention Center Parking Garage lines rendering
• Fixed Clear Teams buttons in Sandbox modes
• Fixed mk12 foregrip not showing in main menu
• Fixed mk12 grip holstering when primary is released
• Fixed VOID broken enemy navigation
Puddle Changes:
• Added USP40 pistol
• Added MG3 LMG
• Added shield to Technical Gunner
• Changed l85 bolt release grip
• Lowered DBAL laser height
• Updated LMG recoil (fixed misconfiguration of axes)
• Updated NVG toggle sfx
• Reduced 66mm explosive damage
• Increased 40mm damage radius from 4 to 7m, reduced damage from 135 to 95 to match the throwable frag grenade
• Updated LMG top cover colliders to not interfere with optics
• Restored floppy ammo belts not being kinematic
• Added explosive damage drop off
• Updated explosive damage values
• Tweaked explosive damage values and handling (soft vs hard target)
• Increased Enemy vehicles health
• Fixed lmg belt resocket ammo reset
• rate of fire is now set as rpm ((e.g. 600) and shot to shot cooldown is automatically calculated
• reviewed and updated rof for all weapons based on real life counterparts
• renamed 40mm frag to 40mm hedp to signify its use against vehicles
• increased explosive range and damage for some grenades
Tactical Assault VR v0.9.21
Tactical Assault VR v0.9.21
• Added Outfits Restricted toggle timeout due to fast press glitch. To prevent griefing, Characters are not allowed in Public Rooms
• added border to Deadshot map exit near southern guard tower
• Added Technicals Spawner to Sandbox
• Added a position indicator to Civilians who are downed
• Added notification at the start of a mission if enemy surrendering is enabled
• Enemy Ai Network Optimizations
• Audio Optimizations
• Optimized music audio file compression
• Updated TK Assignments logic to prevent all players from receiving the TK
• Optimization to LCK causing huge memory spikes
• Optimization to LCK - All cameras completely disabled from scene when LCK is disabled and not in use
• Various optimizations to cameras
• Optimized mag palm grabbing logic
• Fixed pistol slide grabbing disabling reticles
• Fixed Convention Center incorrect map image
• Fixed Deadshot PvP map incorrect map image
• Fixed VOID enemies seeing through office walls
• Fixed VEPR charging handle not being grabbable
• Fixed Characters not working with Full Body Rendering setting
• Fixed Full Body Avatar rendering resetting on Quest 2
• Fixed SBombers exploding during the rush state if they don't see their target. A player within the detonation range must be seen by the enemy to detonate
• Fixed players with SUPER HUMAN STRENGTH; carrying vehicles
• Fixed Deadshot C4 beep continuing after explosion
• Fixed reticles disappearing if weapon is still being held
• Fixed missing missions text and incorrect names on Operation select buttons
Puddle Changes:
• Added new laser models to some weapons
• Added m72 to loadout selection
• Added 2 more ammo bags to mag58 loadout
• Added magwell grips with bolt release to l85 and aug rifles
• Fixed weapon malfunctions not resetting after respawn
• Fixed broken lmg recoil when firing two handed
• Fixed lmg runaway on low frame rate
• Updated lmg recoil
• Updated explosive and direct hit damage on 40mm HE and m72 projectiles against vehicles, direct hits are now much more important
• Updated ak105 color
• Optimizations to NVG filter
• Fixed minimi ejecting links upside down
• Fixed HRT Flashlight Spotlight being too small
• Fixed lmg ammo belt flopping
• Added additional slowdown to lmgs when gun is held horizontally
• Fixed g36v sight not working
• Reduced k2 & k2c recoil
*note: We are actively investigating severe performance issues and apologize for the inconvenience*