Hey everyone,
today we bring you update 4 (version 1.1.12).
Patchnotes 1.1.12
Fixed Save Bug in Langebbe (When facing the 3rd hollow (who spawns by smashing the door open), saving in the middle of the encounter before he spawns will brick the game)
Execute key was hardcoded to "E", now has its own binding in keybind menue under "Action", includes menue confirm too
Fixed Papermill Elevator Save bug (all elevators were not correctly saving in the whole game)
Bottle Throw Tutorial had a heybind bug that stopped players being able to LMB
Fixed the pullable crate in Outer Rings (CH3) to disable character control
Fixed Infinite Pistol Reload Bug
Fixed elevators in Main Shaft and Bugpit resetting ammo and removing items (save bug)
Fixed movement speed while crouched being walk speed by reloading while crouched
Fixed rebinding HipFire (Iron Sights) not successfully rebinding keys
Fixed Inventory not being openable while crouching
Fixed Water Flowing sound in Papermill return still being there although canal being dry
Added prompt on Marlene in Bossfight against Walter after phase 2, preventing players from thinking being softlocked
Fixed Walter Robot getting stuck on debris on defeat
Fixed Fuses staying in inventory when they should be removed after using them
Fixed Nav Mesh in Innercity Level (Marlene & enemies we not moving)
Added prompt when attempting to open inventory while not having it yet (in Langebbe intro)
Fixed an issue where you couldnt swap weapons directly with each other in inventory
Fixed an issue where weapons would get stuck in lowered/hip mode during combat (triggered by reloading while weapon was full)
Fixed Audio pop in of forest ambiance in Cannery map (hill slope)
Fixed missing audio portals in various maps which resulted in dialouge and enemy sounds not being audible when on other side of door/gate
Removed Achievements "Hoarder" and "Bookworm", as they were too frustrating for players to get and sometimes didnt fire correctly
STILL PERSISTING: Crashes in DX12 mode in Chapter 1 (Cannery Level) and Chapter 2 (Suburbs level load) (especially, if not only, on AMD hardware)
Hollow executions can rarely put Nora through floor
Windowed and Borderless Windowed resolution options dont properly initiate