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Maximum Calamity - AVAILABLE NOW!

Void Crew · Community Announcements · May 20, 2026

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Void Crew Update 1.3.0: "MAXIMUM CALAMITY" IS HERE!

Greeting Ectypes! You asked for chaos. METEM heard you. We heard you. So we built it… and then we broke it a little more, just to be sure.

Update 1.3 is our biggest content drop since STRIKER (and maybe even more), and it leans hard into the thing Void Crew has always done best: Putting your crew in a tight spot and watching the screaming start.

New Calamities. New Enemies. New Encounters. New Hazards. New Toys.

In other words: New ways for your Pilgrimage to go absolutely, gloriously sideways.

Pour les ginger shots. HUTLIHUT!

TL;DR

--- 1.3.0 Changelist ---


▶ Watch on YouTube

NEW FEATURES & MAJOR CHANGES

Introducing: Calamities

Calamities are the headline of 1.3 - We always liked the tension associated with the Reclaimer arriving and pacing you to end the objective. Design-wise, we usually compare it with the arrival of Baron von Blubba in a game of Bubble Bobble. It's always this really fun, tension-building moment where your plan suddenly goes out the window, and all you're left with is the imperative to get the hell out of there... So we decided to add some more of these - and give them a proper name for good measure. Calamities. The "Reclaimer Arrival" is the OG Calamity - but now there's two new unique objective-enders for you to enjoy.

NEW Calamity: Singularity

A localized black hole tears open in the objective area. Manage the pull, mind your trajectory, and pray your Pilot is paying attention. If you're outside in E.V.A. you'll find that the puny thrusters on your Jetpack do very little when it comes to combatting the pull of the black hole. Hopefully you picked up the Grappling Hook perk?

NEW Calamity: Void Sanction

The HOLLOW sometimes loose patience with the dealings of the followers of METEM. The Void Sanction is that impatience made manifest. Instead of sending a friendly Reclaimer to gently shoo you on your way, they'll jump in a bomb. A big bomb. It's on a short timer though, so you probably have time to scoop a few items before you need to jump away. Probably.

New Encounters / Hazards

NEW 'Not-really-an-Enemy': Voidfish

Drifting silently through the deep, the Voidfish just want to be left alone. Beautiful from a distance. Less so up close. Treat it with respect, or don't - they are full of biomass after all.

NEW Enemy: HOLLOW Hydra

A new HOLLOW horror with that splits into three when blown up - it's all trigonometry with these guys. On Hard and Insane objectives, the Hydra spawns shielded. Coordinate your fire and prioritize targets, or get overrun. Also, if you're playing with the mutator "Revenant HOLLOW", then it's your own fault. Just saying.

Cut one head off and… well. You know the saying.

NEW Hazard: Void Rift Mines

Volatile, rift-borne munitions seeded wherever you go. Touch them, shoot them, or (preferably) don't. They will reward poor pathfinding decisively.

New Objectives

NEW Primary Objective: Fleet Battle

A brand new headline objective: METEM Vanguard missile boats squaring off against HOLLOW ships in a proper fleet-vs-fleet showdown. Bring your best loadout. This one has a new HOLLOW Cruiser Elite at the center of it, and not just one. METEM expects results.

NEW Side Objective: Armory

A new high-value side opportunity. The risk-vs-reward calculus is yours to make. Though the team admits it has a nice "calmness" to it, once the initial enemies are dispatched. Hint: You don't HAVE to use the Armory key at the first site encountered - maybe the next one has better loot.

NEW Side Objective: Distress Call

Someone called for help. You're not the first to arrive. The Reclaimer is already inbound. Decide fast what you can loot, and what you have to leave behind. Seriously, be careful.

Priority Targets — Reworked (Side Objective)

Priority Targets has been rebuilt, now drawing from a wider roster of enemy elites. More variety, more bounties, more reasons to chase that side objective marker (Or just nuke them from afar like we do).

New Elites

New Weapons

NEW Weapon Module: Bestower Flak Cannon A new heavy caliber piece focused on area denial. Satisfying, loud, and now starts on the Heavy loadout. NEW Weapon Module: Absolver Lance High-power-cost-precision weapon. Not great range, but you can keep doing epic damage if you can keep that lance active long enough...

NEW BRAIN variants for the solo / under-crewed runs:

Note: BRAIN weapons also have a new handy toggle that toggles between Free-fire or Target Locks only. So you can make sure your Orison and Bestower guns only spend ammunition on the targets you absolutely/positively need to die. (All of them - they all need to die).

NEW Module: Shrine Relic

A new module to bring some more divinity into your Loadout. We'll let you find out the rest in the Void.

NEW System: Payload Batteries

A new class of reusable payloads: rechargeable. No more "one shot and it's gone forever." Each Payload Battery is available in three tiers:

Pairs beautifully with the new Charged Payloads relic. Just saying.

Tiered Automechanic: Mk II & Mk III

The trusty Automechanic now upgrades into Mk II and Mk III variants. More B.R.A.I.N.. More uptime. Less yelling at the engineer. If you are lucky enough to have one, that is.

New Ship Loadouts

New CALAMITY SUPPORTER'S PACK

Check out our new Calamity Supporter's pack DLC, filled with some VERY cool ways for you to show your support ingame :)

Expanded Modding Support \[Steam only]

You lot have been making wild stuff. We're opening more of the door:

View the official modding documentation.

Get the Void Crew Unity Sample Project to quickstart your modding journey.

Balancing

Additions / Improvements

Known issues:

IMPORTANT: Please report bugs and feedback via Steam Bug reports >> or on our Discord (channel: bug-reports). It genuinely helps us hunt these things down. Thanks to our great community!

Got friends who haven't joined the Pilgrimage yet? Now is a great time to drag them in. A new crewmate is one more person to blame when the Singularity consumes you...

Now what are you waiting for!? Go play! And don't hesitate to share your most catastrophic 1.3 stories with us on Discord. We live for these. May METEM preserve you. (You'll need it.),

//Hutlihut Games Crew

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