- Fixed an issue where NPC dialogue events could fail after a dynamically selected dialogue had already been played.
- Added an extra safeguard to ensure the Ward 4 ending triggers correctly.
- Improved reliability when releasing witnesses.
- Added clearer blinking prompts in the treatment view when treatment can continue or a patient can be released.
Home / News / Sanatorium - A Mental Asylum Simulator
Bugfixes 1.2.2
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