In this update, I decided to improve the water filtration, since clean water acquisition had been quite difficult, especially in the early stages of the game. Now water is filtered in a primitive construction with a plastic tank, which is crafted from the train construction menu under "miscellaneous". This is the first workstation created in the train construction menu and it is installed on walls.
For filtration, coal, sand, and cloth are still required, but the amount of produced water has been increased.


Before this update, there were 3 locations where the player could not gather sand, limiting water filtration opportunities unless the player stocked up. Sand heaps leftover from construction have been added to 2 of those 3 locations.

Due to frequent complaints about the robot's functions causing the player to get stuck in doorways when attacked by multiple zombies, or the robot deliberately opening player-closed doors to escape from the robot, the robot can now be pushed by the player from any angle, with significantly improved pushback reaction and speed. The robot now also has a function to disable automatic door opening.

Based on player feedback regarding item production times, production times for some items have been balanced and quest item weights reduced, as the previous weight caused difficulty in transporting and completing quests.
CHANGELOG
Improvements
- Wall-mounted filter introduced for coarse water filtration.
- Additional sand sources added to the urban and swamp locations.
- Implemented robot pushback in any direction the player moves.
- Pushback reaction and speed significantly increased.
- Added ability to disable automatic door opening for the robot.
- Added an additional volume setting category for player environment sounds.
- Implemented blocking the disassembly of train components that have other components installed on them.
- Warnings added for reasons why train component disassembly is blocked, including player overload.
- Player overload indication implemented when attempting to refuel an empty canister at a car gas station.
- Reduced character and train icon size by 40% from maximum size. Icon size no longer changes based on map zoom.
- Reduced the required amount of soil in the farming box recipe by 20-33%.
- Quest box weight reduced by 33%.
- Ingot production time reduced by 30%.
- Bullet and casing production time reduced by 50-70%.
- Cartridge production time reduced by 30-50%.
- Durability of all daggers doubled.
- Chance to find plastic increased by 10%.
- Compost box size slightly reduced.
- Changed display of required and available recipe items order.
- Improved game settings button toggling in the game menu.
- Fixed main scene loading logic to prevent freezing bug.
Bug Fixes
- Implemented weapon change check with crosshair reset to prevent delayed camera rotation bug after exiting aiming mode.
- Fixed character loading priority, which caused falling under the bridge in the swamp location.
- Fixed stealth calculation when consuming tea with high stealth level.
- Fixed one possible cause of game freeze when returning to the main menu after death.
- Fixed tooltips and interactions when hovering over items with tool: disassemble, repair, unload inventory.
- Fixed toggle logic between crouching and running to prevent running while sitting.

