- Fixed remote unarmed human players showing armed idle and block animations.
- Fixed dead NPCs appearing in T-pose for clients who entered an area after the NPC had already died.
- Fixed coop help prompt appearing on players who had bled out or given up.
- Fixed lynx sneak animation failing to start when entering sneak while already moving.
- Effect visuals now behave correctly when changing forms and no longer replay unexpectedly.
- Fixed world map reopening slightly offsetting the saved pan/zoom position.
- Fixed dynamic scene unload saves attempting to serialize inactive interest objects during streaming transitions.
- Fixed enemy health bars sometimes remaining visible after re-entering an area.
- Journal and Codex update markers are now clearer, better aligned, and styled to match the Eydigard UI theme.
- Added distinct inventory sounds for moving and looting different item types.
- Added subtle clothing rustle sounds when the player starts moving.
- Multiplayer clients now see character location details during character selection
- Added a hidden join code section to the in-game menu with Show and Copy options for multiplayer hosts.
- Fixed an issue that prevented rearranging items within the player chest.
- Fixed Rested effects sometimes showing without their stat bonuses in the Effects tab.
- Fixed some upgraded items not stacking correctly after being stored in chests.
- Level-up sounds now play directionally for nearby co-op players and respect your sound volume settings.
Hotfix 16 May 2026
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