Hello Demigods!
We've upgraded just about every system in the game, improved enemy AI & ragdoll physics, added new post processing and times of day, optimized every script for performance, and added a new enemy type.
Combat!
A new enemy: Archon! This is our first dedicated Flying Melee character with all new attack animations. (and we're already working on more upgrades to flying melee for future updates!)
Enemy AI and combat in general has been improved in a number of ways. Better performance & detection, smoother attacks, and less physics weirdness.
Enemies now have a MUCH higher hit rate with melee attacks.
Enemies are better at navigation, coordinating movement with other enemies, and moving to accurate distances for attacking the player.
All enemy melee attacks now cause knockback on the player (If Player Knockback is enabled in settings) Basic enemies will only move you a little, but Giant Robot, Titan, and Archon will really move you. The stronger the enemy, the higher the force!
Insect Queen is now available in multiplayer. We've also improved her movement, animations, and attacks.
Visual Upgrades!
The game is looking SO much better with new post processing. (You can also disable or edit these in the settings for better performance)
Stretch power set: Giant Arms and Grow abilities are now scaled instead of instant. To scale the entire body, set both arms to Stretch Power, then double click and hold the Jump button. To shrink, tap the B/Y buttons as normal.
Web Lines: now bend and show slack when not at full length, and textures look better at a distance.
Performance improvements: we've reworked the traffic, pedestrians, and several sub-systems for better CPU performance overall.
Updated enemy menus. Less clutter, & easier selection.
Improvements
Enemies are now more accurate with combat distancing and melee attacks.
Archon is now more aggressive with attacks, and slightly harder to ragdoll.
Added new setting: Player Knockback Multiplier can be set from 0.1 to 3.0 for increased force on the player when hit with an enemy melee attack.
Added new setting: Strong Melee Attacks Can Cancel Powers. Explosions, Force Waves, and melee attacks from Archon, Flying Blaster, Titan, Giant Robot, Mecha, and Insect Queen now have a chance to cancel active player abilities when hit.
Added "Per Map/Time of Day" settings in the Settings -> Visuals menu. Now when you select a time of day for a specific level, you can adjust several of those settings, or override them to use the base game's Global settings.
Updated all times of day for all maps.
Disabled Tonemapping for Quest. It made everything too dark, and wasn't really doing anything since Quest builds don't use the HDR colors.
Minor performance optimizations.
Bug Fixes
Fixed enemy mod issue.
Fixed ragdolls not keeping up with enemy meshes.
Fixed Audio on Quest.
Fixed issues with Insect Queen in multiplayer.
Fixed localization texts for Korean and Japanese.
Fixed hand poses.
Fixed web power being set too high as a base line.
Fixed lag with explosions.
Fixed jump sounds not playing with charged jumps.
Fixed Double Click for flight trigger option not setting/saving.
Fixed enemy headtracking.
Fixed enemy spawning + movement.
Fixed city crime events not spawning or only spawning one enemy type.
Fixed reflections for some times of day.