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A Sharper Castle: Level Editor, Japanese & Fixes

Castle Craft · Community Announcements · May 15, 2026

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Dear Castle Crafters,

This patch tackles the things you've asked about most: the profile system, widescreen support, and quality-of-life and stability issues in the Level Editor.

The biggest change: when you open the game, you now go straight to the main menu. Profiles are only needed if you want to play the campaign — otherwise you can jump right in. This was long overdue, and we really appreciate the feedback that pushed us to fix it!

In the Level Editor, you can now use the 3-click system to build, modify, or remove landscape voxels — and the health points are now visible for all voxel types. If you've been wanting an alternative to the brushes, give it a try!

We've also got another localization for you: こんにちは to our new Japanese players! 🏰

Change log

✨ Additions

🛠️ Improvements

🐛 Fixes

Level Editor

Skirmish Mode

Other

With these changes in place we can slowly move on to the more exciting stuff: New features, improved balancing and progression, new content. Thanks for sticking with us!

All the best & happy building,

Jonathan (in service of Debimius)

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