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Update 1.35 Lots of Stuff

Rogue Fable IV · Community Announcements · May 15, 2026

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Hello everyone! A quick turn around on this one compared to the last few updates. I feel like I'm really starting to get into that 'last year' gear in terms of just grinding down 'the list'. A little bit of everything in this update but a big focus on User Interface. The new targeting/bounds system is pretty fantastic. A big thanks to everyone who chimed in on Discord.... some time ago... when we hammered out the design for this thing. The plan for the next update is probably similar to this one. I'll just keep knocking things off my list and trying to get as much animation and level assets as possible into the game. Possibly considering tackling the combat log as well.

Graphics and Animation:

Game Mechanics:

User Interface (Game):

User Interface (Targeting Bounds):

This ones huge and has been on 'the list' for ages since we hammered out the details in a long Discord thread (thanks guys!). Spent a bunch of time getting the actual sub-system working behind the scenes and ended up using it all over the place. I took the system that was pulsing bard songs and just totally generalized so that I can pass any list of tiles and have a bounding box (more of a blob) drawn around them.

User Interface (Targeting Bound Pulse):

Since I now have this easy to use system I figured I'd use it for any NPC abilities that might have slightly unclear targeting. This is just a way to continuously 'remind' the player how these abilities are targeted.

User Interface (Menus):

Items, Equipment and Talents:

Monsters:

Level Generation and Assets:

Hot Fix 1.35.1:

I went a little overboard with this one.... Big thanks to Rethlit who provided solutions for some of these.

Hot Fix 1.35.2:

Mechanics:

User Interface:

Talents:

Hot Fix 1.35.3:

Hot Fix 1.35.4:

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