Server Maintenance Notice
[p align="start"]To ensure stable service, server maintenance will be conducted according to the schedule below.[p align="start"]Server Maintenance Schedule
[p align="start"]2026-05-14 04:00 ~ 07:00 (UTC)
[p align="start"]2026-05-13 21:00 ~ 2026-05-14 00:00 (PDT)[p align="start"]2026-05-14 06:00 ~ 09:00 (CEST)Maintenance Details
Out-Game Tutorial Added
[p align="start"]An out-game tutorial has been added to help new users adapt to the game. When entering each feature screen in the Lobby for the first time, a pop-up tutorial explaining how to use that feature will be displayed automatically.[p align="start"]The viewed status of out-game tutorials is saved per account, and tutorials you've already seen will not be displayed automatically again. You can revisit any previously viewed tutorial at any time via ESC - Replay Tutorial.
Zombie Balance Adjustments
[p align="start"]\[All Modes]Spitter's projectile damage has been changed from True Damage to Poison Damage. Spitter's Poison Damage can now be reduced through Skill Power Resistance.
Howler's attack power has been reduced from 48 → 24.
Spitter's attack power has been reduced from 92 → 46, and the duration of Poison Damage has been decreased.
Spitter projectile's Poison Damage and duration have been strengthened.
Economy Balance Adjustments
[p align="start"]The reward value of Locked Rooms and Locked Safes content has been increased overall. The higher the risk level of the mode, the higher tier of rewards you can expect.[p align="start"] [p align="start"]\[Green Key / Purple Key Room]The proportion of Common tier rewards has been decreased.
The drop rate of Uncommon tier or higher items has been increased.
In Survival and Hardcore modes, the drop rate of Rare, Epic, and Legendary tier items has been further increased.
Rewards from the sports bag in Green Key Room and the old safe inside Purple Key Room have also been improved.
The probability of an empty safe has been significantly reduced.
The proportion of Uncommon tier rewards has been decreased, and the drop rate of Rare tier or higher rewards has been increased.
Higher-tier modes have been adjusted to allow players to obtain higher tier rewards.
The drop rate of Rare tier or higher Blueprints has been increased, and in Hardcore mode, the drop rate of Epic and Legendary tier Blueprints has been further increased.
Bug Fixes
Fixed an issue where crashes occurred intermittently on the Asia 2 server.
Fixed an issue where matchmaking times were intermittently delayed when using Auto Squad Fill.
Fixed an issue where, when registering a Loadout item for sale on the Trade, the lowest price of the item being registered was displayed as the lowest price of a different tier Loadout.
Fixed an issue where long text in Mission completion notifications was displayed outside the layout.
Fixed an issue where the trash bin icon in the mailbox was not displayed correctly and the click area was displayed abnormally.
Known Issues
There is an issue where the game freezes intermittently when a Zombie's grab attack occurs in certain situations.
There is an issue where some UI elements display abnormally when DLSS Frame Generation is enabled in the graphics options.
There is an issue where, when wearing the new Armor 'Silent Zip-Up Jacket', some weapons and the Escape pod tracking device are obscured by the Armor in third-person view.
Important Notes:
Matchmaking will be unavailable starting 30 minutes before maintenance begins.
If maintenance starts during gameplay, there is a risk of item loss.
Please be sure to safely exit the game before maintenance begins.