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Everything coming in version 1.0 - Main Quest, Mech Selector & More!

NITRO GEN OMEGA · Community Announcements · May 08, 2026

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Allright crew,

it's time to make a big list! We have a LOT of new things coming in version 1.0 of NITRO GEN OMEGA that is releasing on May 12th. New features, content, UI/UX improvements and more.

Here's a deep dive on everything you can expect this upcoming Tuesday.

The Main Quest

One last chance to save the world. Will you take it? NITRO GEN OMEGA adds a proper Main Quest that starts at Anchorage and will take you across the whole Continent on a last attempt to defeat the machines for good.

The Main Quest is pretty significant in size, and it is meant to run in parallel with the rest of the content of the game.

We do not expect you to be able to blitz through it - you will always need to do contracts on the side to keep the Marbles flowing in. Still, the Main Quest is a journey where you will visit every major faction on the continent and we reworked the unlocking of Side Quests to flow nicely with the progression of the Main Quest.

The Main Quest introduces new characters, cutscenes, dialogues and new tracks in the soundtrack. It is also meant to give a canonical ending to the game. We always described NGO as a "Sandbox RPG" and that's still largely true, but many players felt the need to have a story to tie it all together. We listened.

In order to experience the Main Quest you will need to start a new savefile. Your old savefiles should still be playable but will not include the new content and might present some issues here and there. More info below.

All the major additions related to the Main Quest

Mech Selector & Tutorial Skip

Aside from being able to skip the tutorial, you are now free to start a new game with any of the Mechs you have unlocked. The tutorial is only available if you play as the Monki.

We also added an explanation for what Ironman Mode is.

New Features & Quality of Life

Gameplay and Balancing Changes

With the game now "complete" in terms of content we took this time to review everything in terms of balancing to ensure a challenging but fun experience, with changes made across the board.

Drama Director

Wounds

Fatigue

New Parts

Monki

Ocelot

Patriot

Enemies

Miscellaneous Changes

Important note about existing savefiles

Your existing savefiles should could work with the 1.0 version (i.e. they might not crash) but we can't guarantee that they will work 100% and they won't include any part of the Main Quest. (Edit: we've since learned that if your savefile is from a particularly older version of the game then it will crash on load). We made significant changes to the game and the map and some things might not work on your savefile. For example a quest might not be triggered when it should or present some other issues that might not be readily apparent. In other words you might be experiencing issues and not know that they are happening.

All of your Custom Characters will be retained normally.

We strongly suggest you start a new game on a fresh savefile when 1.0 hits. This way you will experience the Main Quest in its entirety and everything should work fine. In case you want to continue playing on an old savefile, we well leave the current version in a dedicated 'Early Access' branch on Steam that you can always go back to.

That's it folks - we're almost there!

Be sure to join us on Discord to interact with the development team and stay up to date with everything NGO.

Thanks, GP

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