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RUINER 2 Closed Pre-Alpha Playtest Wrap-Up

RUINER · Community Announcements · May 08, 2026

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RUINER 2 Discord The dust has settled on our very first Closed Pre-Alpha Playtest, and we want to send a massive thank you to everyone who signed up, shared their feedback, and showed interest in jumping into the world of RUINER 2 so early in the journey, we read every single comment. 

[p align="start"]If you didn’t get an invite this time, don’t be discouraged. Your enthusiasm hasn’t gone unnoticed, we’re already planning more playtests toward the end of June and hope to be able to invite even more players this time around.

[p align="start"]The main goal of our recent playtest was to test core mechanics and systems. We wanted to see how the Shell System, combat, and itemization hold up when played by our community for the first time. We're taking all that feedback onboard as we continue the development of the RUNIER 2. Below, you’ll find our detailed thoughts on your feedback and where we’ll be taking things for the next playtest.

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Combat Feel & Pacing

Pacing

Dash

Melee

Weapon impact feedback

Slow-Motion

Executions

Shell System

Swap incentive

Shell swap in solo and co-op

Puppy as the default pick

Mary

Progression

Progression feeling impactless

Independent XP

Active Skill Tree

Ability descriptions

Itemization

Loot volume

Item stat readability

Attributes (PWR/CPU/MEM)

What's being added or changed

Difficulty & Balance

Game Identity

Universe & Lore

HER and Puppy

Narrative continuity

Rengkok

[p align="start"]

UI/UX

Minimap

Clarity

Controller Support

Motion Blur

Art Style & Audio

Audio

Gore and visual impact

Tutorial & Onboarding

Performance & Bugs

[p align="start"]Thank you for every bug report, whether it came through the in-game tool or on Discord. Every single one is in our tracker. The main categories you flagged:

[p align="start"]We are addressing all of these. We've logged everything and we're working through it.

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In Summary

[p align="start"]Alongside bug fixes, QoL improvements, and performance work, here is where our focus is going.

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Shell System

Synergies

Itemization

Enemy variety & encounters

[p align="start"]- Reikon Games

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