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New Playable Endings

Sacred Fire: A Role Playing Game · Community Announcements · May 08, 2026

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Hello everyone,

It’s been a while since the last update, as I’ve been focused on implementing the feedback you provided on the story-complete testing build. While the vast majority of the new Act 3 content worked well, the non-interactive epilogues simply did not have the intended impact. 

It became clear that the player experience that had been elevated to great heights throughout the three acts came down crashing with an abrupt ending. This issue was not just about a few bugs that could be fixed. 

The only real solution was a new, fully playable post-siege scene, where you get to interact with your favorite companions, transform the ideas that undermine you into something positive, exert your influence, and reap the benefits of your hard work.

So that’s exactly what I’m excited to announce today with a brand-new update to the testing build:

DISCLAIMER: the following text might include minor spoilers.

All epilogues are now fully playable. What started as a search for a fix to the feedback, quickly developed into a scene full of genuine moments:

Furthermore, a few of the key scenes in Act 3 received the touch-up they needed:

I managed to squeeze in a pass, cleaning minor bugs and typos, so all reported typos and visual glitches have been taken care of. 

Last but not least, two issues that annoyed the hell out of testers have been addressed as well:

And as we entered this new phase of story-complete testing, it became clear we need better reporting tools, so:

I’m eager to hear your feedback about the new playable scene, and look forward to the next steps to be added to the testing build:

And with your continuous feedback, and the new bug reporting tool, I’m looking forward to making sure the 1.0 delivers the intended role-playing experience for everyone.

Thank you for all your support and patience. You can access the testing build via our Discord.

Sacred Fire

Iceberg Interactive

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