This update addresses several edge cases discovered during deeper playthroughs, including combat behavior, camera issues, dialogue problems, and inconsistencies in UI and quest progression.
Gameplay & World
- Fixed an issue where the frog could get stuck in a leash while following the player
- Fixed multiple issues in Kodok & Vorosha where NPC interaction or movement could behave incorrectly
- Fixed cases where the player could reach unintended areas (including climbing NPCs or attacking enemies through geometry)
- Fixed an issue where enemies near the Stone Pillar would not react or engage in combat
- Fixed incorrect collision on terrain (including hill areas and missing collision zones)
- Fixed cases where players could fall out of bounds or get stuck in the environment
- Fixed issues with moving platforms and interaction points in specific locations
Combat & Mechanics
- Fixed an issue where Kestrel could behave incorrectly during stance transitions (e.g. stepping backward when switching from sprint to combat)
- Fixed incorrect behavior of certain buffs (including resistance bonuses not applying properly)
- Fixed an issue where enemies could attack the player from unintended positions
Quests & Progression
- Fixed issues with quest tracking and incorrect quest switching in certain scenarios
- Fixed missing or incorrect quest markers in several situations
- Fixed cases where side quests in Alaborg would not update correctly upon reaching the 3/9 finale
- Fixed an issue where progression could break after defeating a boss in specific conditions
UI & Interface
- Fixed an issue where UI menus could not be closed with ESC after opening multiple menus in sequence
- Fixed cases where HUD could disappear after certain actions (e.g. starting a mini-game)
- Fixed long text descriptions not fitting properly within UI elements
- Fixed missing icons and images in the journal
Audio & Dialogue
- Fixed multiple cases where audio cues could overlap or repeat incorrectly
- Fixed incorrect audio playback in interactions (including Alaborg gates)
- Fixed issues where dialogue could behave incorrectly or not trigger properly
Visual & Camera
- Fixed camera issues in Alaborg where it could clip through walls or behave incorrectly near obstacles
- Fixed missing animations (including summon animations in certain quest scenarios)
- Fixed visual glitches such as incorrect textures and UI elements
Economy & Interaction
- Fixed incorrect trading behavior with the blacksmith in the 3/9 finale (gold display inconsistencies)
- Fixed issues with item descriptions and quest-related text
Optimization
- Simplified the Eastern Merchant armor set, reducing its performance impact
- Optimized master materials for characters, some environment surfaces, and vegetation to improve overall performance
- Rebalanced shadow settings, slightly improved quality with fewer issues related to draw distance
- Simplified rendering of Koschei’s snakes on low and medium settings
- Applied additional optimizations to visual effects to reduce FPS drops in heavy scenes
We’re continuing to work on performance improvements with each update. Some of these changes take time to implement properly, so they will be rolled out gradually in upcoming patches.