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Tactical Assault VR v0.9.2 DEADSHOT Update

Tactical Assault VR · Community Announcements · May 07, 2026

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Tactical Assault VR fans, the wait is over! After 5 months of intensive development, our biggest update yet is finally live. Here is everything you need to know about the new content and features:

New Missions

Character Selection & Customization

Weapons & Attachments

Community & Fair Play

Pacific Defense Force (FREE DLC)

Gear up and head into the field—the update is available now!


Full Update Notes:

Tactical Assault VR v0.9.2

Additions:

• New Deadshot Mission (contributors Fromk, Jorin, Canto)

• New (and final) Operation: Dahlia mission "Retaliatory Bite" (Convention Center) (contributors Fromk, Jorin, Canto)

• Added Operation: Dahlia PCVR Dedicated Lobby

• Added Operation: Dahlia (DLC) Fake Civilians

• New Character Selection Menu

• Added 2 hole balaclava to BASE game

• Added 4 FREE Ghillie Suits Arctic, Tropical, Desert, Urban (by Canto)

• Added FREE Canto Belt Kit (by Canto)

• Added FREE AVS Plate Carrier (by Canto)

• (Stand Alone) Added Chemlight Glow to Stand alone

• Added light emission to tracers

• Added player avatar NVG eye light emission when using NVGs

• Added IR Strobe light blinking to Accessories Helmets

• (PCVR) Added Head Shadows with real-time lighting

• New enemy and civilian vocals (by Linear Circle and Jorin)

• Added more gameplay tips. Enable or Disable in settings

• Added objective counter in left-hand menu

• Added Clear Teams button to Sandbox modes

• New Enemy Crouched Attack state

• New multiplayer Radio voice filter

• Added M72 LAW (Light Anti-Tank Weapon) (by Puddle) *clear backblast including WALLS

*note: The M72 is currently a mission-dedicated shoulder utility found in Deadshot and Breaking Whisper*

• Added K2 & K2C rifles (FREE Pacific Defense DLC) (by Puddle)

• Added MAG58, Minimi and PKM optics. 1-6x LPVO replaced with 1.5-6x DR and 5-12x with 6x ACOG (by Puddle)

• Added LMG belt animation and empty belt link ejection (by Puddle)

• Added foregrips on MK12 (by Puddle)

• Added bipod inertia override, hold trigger when holding the stock to freely move the weapon around (by Puddle)

• Added player reputation system (by Puddle)

Changes:

• Various network optimizations/refinements

• (Stand Alone) various optimizations to stand alone Meta Quest

• Updated Mission Planning images with reference grid (by Canto)

• Updated Sandbox

• Updated Hidden Forest Terrain

• Updated Vehicle Ai Logic

• Changed Hostage Escort control. Grab the Hostage's shoulder to take control

• Updated Ammo Cache logic Place any magazine inside the ammo box to replenish your magazines. 3 replenishes max per Ammo Cache

• Bullets now visible when sharing ammo (ammo count not synced)

• Separated and Persistent voice container that does not get destroyed when a player dies (previously voices were attached to player avatars). The player's voice container stays in the scene until a new scene is loaded or a player exits

• Reworked Voice Chat logic

• Using Spawn Zones buttons (Renamed Offensive and Defensive Team) assigns a color to your username (Green or Red based on team)

• (Singleplayer/Coop) Respawning on larger maps now finds the closest respawn point from death position

• Heavy Refinements to TK logic

• (PCVR) Max enemy spawn limit of 80. Previously, enemy counts could reach over 120+. Various reports of desync with PCVR high enemy counts. Temporary change until further notice.

• Refinements to Enemy Wall Detection

• Increased hardcore difficulty (enemy reaction speed, fire rate, fire accuracy)

• Expanded Graphics settings for PCVR and Stand Alone

• (PCVR) Removed LIV MR (Mixed Reality) due to incompatibility with U6. Not to be confused with LIV Creator Toolkit which remains

• Changed 6-12x scope to to 5-15x, added variable zoom control + quick toggle control (by Puddle)

• Moved mil adjust to new position on scopes, grip eyepiece to adjust zoom, grip turret to adjust mil (by Puddle)

• Updated reticle on holo sights and 5-15x scope (by Puddle)

• Decreased bullet drop on belt fed LMGs (by Puddle)

• Reduced shotgun damage (by Puddle)

• Updated and highly optimized NVG Overlay. Legacy and PiP options have been removed (by Puddle) Hold trigger + press A to enter calibration mode to adjust NVG position on screen (by Puddle)

Fixes:

• Fixed Civilians pointing finger guns after being flashed

• (PCVR) fixed weapon muzzle flash light

• Fixed weird avatar motion when prone

• Fixed error in Hardcore Enemies bullet accuracy resulting in no bullets being fired

• Fixed voice volume not working in PvP and OD missions

• Fixed blue outer edge of lenses. Unity issue.

• Fixed bomb defusals wire panel being accessible for Defensive Team in Mission Sandbox/Sandbox

• Fixed Hidden Forest patrolling enemies spawning in guard towers

• Fixed surrendering enemies pistol getting stuck in enemy hands

• Fixed being unable to load PKM on spawn (by Puddle)

• Fixed scope zoom and reticle zoom getting out of sync (by Puddle)

Player Reputation System

The newly introduced reputation system is intended to reflect a player's standing in public multiplayer lobbies. Reputation is divided into 6 tiers (0-5) and all players start at Tier 4.

Playing the game will increase your reputation over time, allowing you to reach up to Tier 5.

Negative behavior in public lobbies such as killing civilians, hostages or players will decrease your reputation and will result in you being moved to lower reputation tiers over time.

The multiplayer lobby screen now shows your current reputation tier. When creating a lobby you have the new "Match Rep" option, which prevents players of a lower reputation tier than you from joining your lobby. Only players of the same or higher reputation tier will be able to join the lobby.

The lobby list now also shows each lobby's reputation level, if one is set. A green star means your reputation tier is high enough to join, a red star means you won't be able to join the lobby.


Huge thank you to our Discord Community Play Testers, many of whom were actively involved with this update's development!

P.S. This update isn't done! Similar to our previous ORION update, various follow-up updates will include new cosmetics and refinements.

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