⚜ SteamCozy

Home / News / SpaceEngine

Build 0.991.50.2140

SpaceEngine · Community Announcements · May 04, 2026

Read the original on Steam ↗

Hey folks!

The first regular update of the year is now out on the public branch! We've been chipping away at some tricky technical issues, which will be the focus in the patch notes below. The first issue we've resolved is the "function not implemented" issue NVIDIA graphics drivers ran into while trying to record. It ended up being less of a 'fix' and more of an overhaul to our video encoders.

SpaceEngine now offers multiple codecs to cover your hardware/needs: AV1, H.264, HEVC (H.265), and SVT/AOM Software AV1. Hardware encoders are divided into NVIDIA, AMD, and Intel. See the deep dive below for more.

The second under-the-hood issue resolved in this update is our file pathing. To bring SpaceEngine more in line with common industry standards (and resolve permissions issues with not doing so), we have made changes to how and where user and cache files are stored.

When you first launch SpaceEngine post-update, the program will move your user files from their previous places in the install folder to your user Documents folder (%USERPROFILE%\\Documents\\Cosmographic\\SpaceEngine), and create the cache in your Local AppData folder (%LOCALAPPDATA%\\Cosmographic\\SpaceEngine). This migrates the data specific to your install to the same home most software uses.

If you have a niche setup, encounter errors, or otherwise need to stay in the old self-contained setup, you can enter the following argument into your Steam Launch Options to launch in Portable Mode: -paths=paths-port.cfg (In rare cases, when SpaceEngine fails to write on launch, it will automatically request to try this method). The deep dive on these changes is below as well.

Thank you for your patience while we worked internally on these changes. We hope to be back to regularly scheduled updates soon™~

Video Encoding Changes:

A recent update to NVIDIA graphics drivers dropped support for older NVENC SDK versions, causing many users to see a "Function not implemented" error when trying to record. To fix this and future-proof for other hardware, we've updated the version of FFMPEG used by SpaceEngine and added more options for users:

File Path Changes:

To bring SpaceEngine in line with industry standards, we have made changes to how and where SpaceEngine stores user and cache files. This is a more technical deep dive; the quick-and-dirty of what you need to know is in the foreword above.

When you first launch post-update, SpaceEngine will detect and move or create files as follows. In the unlikely event SpaceEngine fails to write during this process, it will abort launch and request to launch with the old file paths (Portable mode).

To facilitate both the new file paths and the Portable mode failsafe, SE now has two sets of ‘folders.cfg’, called paths-def.cfg and paths-port.cfg.These live in the same location of the system folder in your install.

Changelog:

Catalog Additions:

Exoplanets:

Brown Dwarf Candidates:

Binary Asteroids:

Saturn Moons:

Ultra-Cool Dwarfs:

Note: Some objects have multiple names. These are separated by a forward slash (/)

Star Clusters (not already named above):

Miscellaneous:

SpaceEngine MORE ON STEAMCOZYSpaceEngine 95.9% positive · 12,617 reviews Price tracking · player charts · similar games →