Added minimap and full map icons for same-team deployables, including landmines, turrets, and mortars.
Added spectator HUD text that shows a player's name when aiming at them.
Added bullet whizz audio when a shot passes close by.
Reworked the C4 model and added fuse visual and sound effects.
Improved turret team coloring so friendly and enemy turrets are easier to identify.
The class select UI now remembers your last selected items.
Free-to-play players can now preview DLC classes in the class select UI.
Server Changes
Added a /landmines chat command that shows how many landmines you have placed.
Added experimental crouch edge protection to help prevent falling off voxel edges while crouching. Server owners can enable it with sv.player.cc.crouch_edge_protection.
Gameplay and Map Changes
Added the VX-4 Suppressed, a nearly silent weapon with no bullet trail or muzzle flash.
Buffed the MP5 with a higher fire rate and larger magazine.
Changed weapon spread so bloom grows only while firing and recovery starts only after firing stops.
Fixed spread.speed.threshold so the first shots in a burst can properly avoid bloom.
Players can now place at most one turret at a time.
Random crate spawns are now 67% ammo, 28% health, and 5% blocks.
All grenade items now have 3 uses.
Default grenade does now more damage, and personnel grenade is renamed and does less damage.
Landmines are now always an instant kill.
General Fixes
Fixed rockets sometimes surviving weak impacts and floating instead of exploding.
Potentially fixed the camera randomly getting stuck.
Potentially fixed the jetpack fuel bar not rendering.
Fixed an exploit where swapping away from grenades and back could bypass the normal throw delay.
Fixed deployed mortars floating in the air after their supporting tower was destroyed.