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Transitioning Offline, with QOL and Performance improvements

Stormgate · Community Announcements · May 01, 2026

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Hi all, this update is a bit of a mixed bag with our transition away from live service and some nice QOL & game updates from the community team.

Offline Transition

As a first step towards de-coupling from Stormgate's existing server infrastructure, this patch disables live service Versus and Co-op modes, and adds offline support to the Campaign, AI Skrimish, and Custom game modes to prepare for the Hathora server shutdown. A few of us have been hard at work adding Steam peer to peer support to the game, but the netcode is not quite ready yet -- this means that this update disables multiplayer modes for a time. We hope to deliver proper steam-powered P2P support with UGC map downloading as soon as the code is ready. UGC map makers will be able to develop and test your maps offline-only until that update. Once peer to peer is squared away it may be possible to bring back an improved version of the versus/coop ladders but no confirmed plans yet.

Game Updates

Performance has been improved by about 30%.

We've optimized some expensive systems that were scaling poorly with large unit counts, and are better limiting updates from off-screen components and calculations. So FPS better reflects what's actively on screen and is improved overall into the late game. These improvements are entirely unrelated to the offline transition, and are a result of optimized gameplay systems.

New QOL Feature: Ability push priority.

Now, when a unit that has been issued an ability command is on its way, it will gain temporary push priority to increase spellcasting reliability.

On the left, Hexens get pushed around by the army, delay their casts, and one input does not complete. On the right, Hexens take pathing priority momentarily in order to cast, so their abilities fire immediately and reliably.

New QOL Feature: Ability Non-Interrupt

In conjunction with the above, the Prepare, Cast and channel stages of all abilities have been set to uninterruptible to avoid accidental cancels. Pressing Stop on individual units, for most abilities, will still force a cancel if desired.

Atlas & Hedgehog Targeted Deployment and Reposition are now uninterruptible by normal move/attack commands while they're en-route, making it easier to set 'em and forget 'em. They also now display their hologram on the target location.

General

ECONOMY

PRODUCTION

EDITOR

TOOLTIPS AND LOCALIZATION

CONTROL / QOL STORMGATE REWARDS Darkthrone

Balance

VANGAURD

Scrapyard

INFERNAL

Fiends

CELESTIAL

Carnivex

Energizer Node

Prism

Bug Fixes

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