It’s a new season in Konfronto, and we’re back with sweeping balance changes. It has been the age of the 20-turn win for longer than we’d like, which is great if you’re hoping to get what should have been a very rare Achievement, but not great for the health of the game. We’d like to thank our community, and specifically ABU, for finding the most egregious of the broken builds and beating us over the head with them, but it’s time to get our meta back to a place where every faction is viable. Except maybe Humanitarians, if only for a little while. Nobody likes eating vegetables anyway. It’s time for Mew Republick and Poultron Collective to get a little love. Our favourite space chickens have skirted around the edges of top tier, but never really had their moment in the sun. And Mew Republick, while generally having great individual units, have never really been a faction you focus your build around. We’re going to beef both factions up a bit, and increase Mew Republick units’ ability to take down Shields.
Balance changes
Mew Republick
The Mewlennium Falcon gets a speed boost (it made the kettle run in under 13 purrsecs), Shield destruction gets a little more powerful, and having multiple Mew Republick Cargo items gets more powerful. .
Cream Engine
Old
Passive: Spaceships on A gain +30 Attack. Mew Republick Spaceships Gain +50 Attack instead.
New
Passive: Spaceships on A gain +30 Attack. Mew Republick Spaceships Gain +60 Attack instead.
Creamy Mash Driver
Old
Passive: Spaceships on A gain +45 Attack. Mew Republick & Humanitarian Spaceships Gain +65 Attack instead.
New
Passive: Spaceships on A have +50 Attack. Mew Republick & Humanitarian Spaceships on A gain +70 Attack instead.
Catnip Injector
Old
Passive: Spaceships on A gain +10 Attack plus another +10 for each Mew Republick Cargo in your Carrier
New
Passive: Spaceships on A gain +15 Attack plus another +15 for each Mew Republick Cargo in your Carrier
Ninelives Armour Plating
Old
Passive: +300 Maximum Hull, +30 Hull for each Mew Republick Cargo on A.
On Trigger: Repair 20 Hull, +4 for each Mew Republick Cargo on A.
New
Passive: +300 Maximum Hull, +40 Hull for each Mew Republick Cargo on A.
On Trigger: Repair 20 Hull, +10 for each Mew Republick Cargo on A.
Clawback Matrix
Old
When a Spaceship on A Attacks: Repair 20 Hull. Then, if the enemy has 75 or more shield, consume 75 Shield from the enemy Carrier to repair 20 Hull and gain 1 Power Surge
New
When a Spaceship on A Attacks: Repair 30 Hull. Then, if the enemy has 50 or more shield, consume 50 Shield from the enemy Carrier to repair 40 Hull and gain 2 Power Surge
Mewlennium Falcon
Old
Cooldown 19
New
Cooldown 18
Tantive Fur
Old
Passive: +10 Attack for each Tool on A
New
Passive: +15 Attack for each Tool on A
Toe-Bean One
Old
Pilot Slot: Passive: +30 Attack. On Attack: Destroy 50 Shield, Repair 30 Hull, Remove 3 Dread from your Carrier
New
Pilot Slot: Passive: +30 Attack. On Attack: Destroy 60 Shield, Repair 45 Hull, Remove 4 Dread from your Carrier
Cattian Anpaw
Old
Pilot Slot: Passive +5 Attack for every Spaceship on the Enemy Carrier
Pilot Slot: Passive: If an enemy Generator would generate shield, it generates 5 less instead.
New
Pilot Slot: Passive +8 Attack for every Spaceship on the Enemy Carrier
Pilot Slot: Passive: If an enemy Generator would generate shield, it generates 8 less instead.
Purrloiner
Old
Passive: Passive: Whenever a Spaceship on A attacks: Gain shield equal to the Shield damage they dealt. Repair Hull equal to 25% of Hull damage dealt
New
Passive: Whenever a Spaceship on A attacks: Gain shield equal to the Shield damage they dealt. Repair Hull equal to 35% of Hull damage dealt
Rebel Plans Repository
Old
Whenever a Spaceship of yours attacks: Destroy 10 Shield. If it was a Mew Republic Spaceship that attacked, destroy 50 Shield and gain 4 Provisions instead.
New
Whenever a Spaceship of yours attacks: Destroy 30 Shield. If it was a Mew Republic Spaceship that attacked, destroy 70 Shield and gain 4 Provisions instead.
Mewgenics
Old
Passive: Cargo deals 10% more damage if the enemy Carrier has any Shield.
Passive: If you would generate Powersurge, generate that much +2 instead.
Passive: If you would repair Hull, repair that much +10% instead.
New
Passive: Cargo deals 15% more damage if the enemy Carrier has any Shield.
Passive: If you would generate Powersurge, generate that much +3 instead.
Passive: If you would repair Hull, repair that much +15% instead.
Cheap Fleets
Old
Passive: Cargo deals 10% more damage if the enemy Carrier has any Shield.
Passive: If you would gain Provisions, gain that much +3 instead.
New
Passive: Cargo deals 15% more damage if the enemy Carrier has any Shield.
Passive: If you would gain Provisions, gain that much +3 instead.
P.R.O.T.E.C.T.
Defensive Cargo items are in a good place, but offense could use a little love. Defensive Crew always feel less exciting, so we’re bumping them up a bit. Nothing crazy happening here though.
Manaburn
Old
Passive: +50 Attack if you have 50 or more Shield.
New
Passive: +75 Attack if you have 50 or more Shield.
Holy Avenger
Old
When your shields are depleted: +25 Attack next Attack
New
When your shields are depleted: +30 Attack next Attack
Barrowman the White
Old
Pilot Slot: On Attack: Remove 1 Power Surge, 1 Space Junk and 1 Provisions from the enemy Carrier and then generate 1 of each
New
Pilot Slot: On Attack: Remove 2 Power Surge, 2 Space Junk and 2 Provisions from the enemy Carrier and then generate 1 of each
Minerva McGonagalaxy
Old
Pilot Slot: On Battle Start: Gain 125 Shield on P.R.O.T.E.C.T. Spaceships. On Attack: Gain 15 Shield
New
Pilot Slot: On Battle Start: Gain 125 Shield on P.R.O.T.E.C.T. Spaceships. On Attack: Gain 30 Shield
Stellartor
Old
Pilot Slot: Passive: Adds attack equal to your Carrier's Shield divided by 10 (up to a maximum of +30). On Attack: Gain 5 Shield
New
Pilot Slot: Passive: Adds attack equal to your Carrier's Shield divided by 10 (up to a maximum of +50). On Attack: Gain 10 Shield
Mystic Forge
Old
Passive: If you would apply Dread, apply that much +3 instead.
Passive: Cargo generates 10% more Shield
New
Passive: If you would apply Dread, apply that much +4 instead.
Passive: Cargo generates 15% more Shield
Arc Welder
Old
Passive: If you would gain Space Junk, gain that much +2 instead
Passive: Cargo generates 10% more Shield
New
Passive: If you would gain Space Junk, gain that much +2 instead
Passive: Cargo generates 15% more Shield
Dreadshirts
Dread has been a meta for a while, but mostly through Troublings, and some particularly powerful combinations *cough* Spockula with MSS Screamitar *cough*. When Dread dominates, it is usually from a compounding Spockula combo with Troublings and self-damage, and not from the damage from the Dread itself. We are nuking Troublings from orbit, reducing the damage from a few key units, and giving you more ways to generate Dread.
Hell's Heart
Old
Once per battle, when your Hull falls below 50%: repair 10% hull and apply 30 Dread to the enemy Carrier.
New
Once per battle, when your Hull falls below 50%: repair 15% hull and apply 40 Dread to the enemy Carrier.
Dreadclock
Old
On Trigger: Recieve 7 Hull damage. Apply 7 Dread to the enemy Carrier, then deal damage equal to the amount of Dread on the enemy Carrier divided by 2.
New
On Trigger: Recieve 15 Hull damage. Apply 15 Dread to the enemy Carrier, then deal damage equal to the amount of Dread on the enemy Carrier divided by 2.
Fear Factory
Old
Every time a Spaceship on A Attacks: Apply 5 Dread to the enemy Carrier
Then if the enemy Carrier has 50 or more Dread: Deal 15 Damage
New
Every time a Spaceship on A Attacks: Apply 5 Dread to the enemy Carrier
Then if the enemy Carrier has 50 or more Dread: Deal 50 Damage
Ectoplasma Generator
Old
On Trigger: Apply 2 Dread to the enemy Carrier and repair 5 Hull. +2 Dread and +5 Hull repair for each Generator on A
New
On Trigger: Apply 3 Dread to the enemy Carrier and repair 8 Hull. +3 Dread and +8 Hull repair for each Generator on A
Troubling
Old
On Battle Start: Apply 1 Dread.
When you Damage yourself with an effect: 50% chance to apply 1 Dread & Remove 1 Random Buff from the Enemy Carrier.
Ships on A get +5% Cooldown (4 adjacent tiles)
New
On Battle Start: Apply 1 Dread.
When you Damage yourself with an effect: 10% chance to apply 1 Dread & Remove 1 Random Buff from the Enemy Carrier.
Ships on A get +10% Cooldown (4 adjacent tiles)
Banshee
Old
Passive: +13 Attack for each other Spaceship in your Carrier
New
Passive: +11 Attack for each other Spaceship in your Carrier
Grimreaper
Old
Passive: -4% Cooldown for each other Spaceship in your Carrier (up to a maximum of -50%)
New
Passive: -4% Cooldown for each other Spaceship in your Carrier (up to a maximum of -35%)
Dreaded Sunderfurred
Old
CD - 15
On Attack: Apply 4 Dread to the enemy Carrier, receive 5 Hull damage
New
CD - 19
On Attack: Apply 6 Dread to the enemy Carrier, receive 5 Hull damage
MSS Screamitar
Old
On Attack: If the enemy Carrier has 50 or more Dread, deal double damage this Attack
New
On Attack: If the enemy Carrier has 75 or more Dread, deal double damage this Attack
MSS Tomb Raider
Old
On Battle Start: Apply 5 Dread to the enemy Carrier, +1 Dread for each of your remaining lives this run.
New
On Battle Start: Apply 6 Dread to the enemy Carrier, +1 Dread for each of your remaining lives this run.
Deadeana Troi
Old
Pilot Slot: On Attack: Apply 5 Dread
New
Pilot Slot: On Attack: Apply 8 Dread
Bones
Old
Pilot Slot: When you Damage yourself with an effect: Gain +10 Attack
New
Pilot Slot: When you Damage yourself with an effect: Gain +5 Attack
Mr Spockula
Old
Pilot Slot: Passive: +20 Attack, plus an additional +2 Attack for each Dread on both Carriers
New
Pilot Slot: Passive: +30 Attack, plus an additional +1 Attack for each Dread on both Carriers
Gill Riker
Old
Pilot Slot: On Attack: Gain +10 Attack and deal 10 Damage to your Carrier
New
Pilot Slot: On Attack: Gain +5 Attack and deal 10 Damage to your Carrier
Nightmare Emitter
Old
Whenever a non-Neutral Spaceship of yours attacks, apply 2 Dread
New
Whenever a non-Neutral Spaceship of yours attacks, apply 4 Dread
Dread Batteries
Old
If the enemy Carrier gained Dread this turn, gain 40 Shield
New
If the enemy Carrier gained Dread this turn, gain 50 Shield
Skeleton Crew
Old
Passive: If you would apply Dread, apply that much +3 instead.
Once per battle, whenever a Crew is devoured: All of your Spaceships permanently gain +5 Attack
New
Passive: If you would apply Dread, apply that much +4 instead.
Once per battle, whenever a Crew is devoured: All of your Spaceships permanently gain +3 Attack
Poultron Collective
No, this isn’t just about helping Leo get some wins in the Friday streams, when he continually forces Poultron regardless of the situation. It’s about being fair to the space chickens. They’ve had to sit by and watch other factions shine, and they are clucking mad about it. We’re making Power Surge easier to generate, and be more impactful when you have it.
Scrambler
Old
On Trigger: Generate 2 Power Surge
When the Spaceship on A Attacks: Consume 3 Power Surge to do +40 Damage.
New
On Trigger: Generate 4 Power Surge
When the Spaceship on A Attacks: Consume 3 Power Surge to do +40 Damage.
Peckwarrior Bay
Old
Passive: Whenever a Cargo on A generate Power Surge, Repair 20 Hull and Deal 20 Damage to the Enemy Carrier
New
Passive: Whenever a Cargo on A generate Power Surge, Repair 40 Hull and Deal 40 Damage to the Enemy Carrier
Scrambled Eggcelerator
Old
When the Spaceship on A Attacks: Consume 4 Power Surge to do +80 Damage.
When a Spaceship on B Attacks: Gain 2 Power Surge, then if you have 20 or more Power Surge: Repair 10 Hull
New
When the Spaceship on A Attacks: Consume 4 Power Surge to do +80 Damage.
When a Spaceship on B Attacks: Gain 3 Power Surge, then if you have 20 or more Power Surge: Repair 15 Hull
Hatchling
Old
On Attack: Consume 5 Power Surge to increase this Attack by 50
New
On Attack: Consume 3 Power Surge to increase this Attack by 50
Tactical Hatchery
Old
On Attack: Consume 5 Power Surge to deal +45 Damage per occupied Pilot slot
New
On Attack: Consume 5 Power Surge to deal +60 Damage per occupied Pilot slot
The Befowler
Old
Pilot Slot: Passive: -25% Cooldown
New
Pilot Slot: Passive: -20% Cooldown
Hullclucker
Old
Whenever a Spaceship on A attacks: Deal damage to the enemy Carrier's Hull equal to 3 times your Power Surge (up to a maximum of 200).
New
Whenever a Spaceship on A attacks: Deal damage to the enemy Carrier's Hull equal to 3 times your Power Surge (up to a maximum of 300).
Assimilator Nest
Old
Passive: If you would gain Space Junk, gain that much +2 instead.
Passive: If you would generate Power Surge, generate that much +2 instead.
Passive: If you would repair hull, repair that much +10% instead.
New
Passive: If you would gain Space Junk, gain that much +2 instead.
Passive: If you would generate Power Surge, generate that much +3 instead.
Passive: If you would repair hull, repair that much +15% instead.
Just Fleet
Provisions can’t save you when the game is over before the first repair has even occurred. As we slow the game down this patch, we expect Just Fleet to improve as a matter of course, but even so, we think Just Fleet’s early game could use some love.
Milkyways
Old
On Trigger: Gain 6 Provisions and repair 10 Hull for each unique Cargo Type on A (Spaceship, Tool, Generator, Restaurant, System)
New
On Trigger: Gain 8 Provisions and repair 25 Hull for each unique Cargo Type on A (Spaceship, Tool, Generator, Restaurant, System)
Naania
Old
Cost - 25
On Trigger: Gain 5 Provisions, +5 for each Restaurant on A.
New
Cost - 20
On Trigger: Gain 10 Provisions, +5 for each Restaurant on A.
Dominion's Pizza
Old
Whenever a Spaceship on A attacks: Gain 4 Provisions
New
Whenever a Spaceship on A attacks: Gain 5 Provisions
The Hungerdome
Old
Cost - 70
All your piloted Spaceships gain: "On Attack: Gain 5 Provisions"
New
Cost - 65
All your piloted Spaceships gain: "On Attack: Gain 6 Provisions"
Wok-It!
Old
Whenever you gain Provisions: +1 Attack. Whenever a Crew is Devoured, permanently gain +5 Attack.
New
Whenever you gain Provisions: +2 Attack. Whenever a Crew is Devoured, permanently gain +5 Attack.
No Quarter Pounder
Old
Reduce Cooldown by 5% for each Spaceship with a Pilot in your Carrier (up to a maximum of -75%)
New
Reduce Cooldown by 4% for each Spaceship with a Pilot in your Carrier (up to a maximum of -75%)
Mixed Griller Killer
Old
Passive: +40 Attack and -5% Cooldown for each non-Neutral Pilot in this Spaceship
New
Passive: +50 Attack and -3% Cooldown for each non-Neutral Pilot in this Spaceship
The Wrath of Naan
Old
On Attack: Apply 3 Dread to the enemy Carrier and gain 3 Provisions for each Pilot in this Spaceship
New
On Attack: Apply 5 Dread to the enemy Carrier and gain 5 Provisions for each Pilot in this Spaceship
Big Mack
Old
Pilot Slot: Passive: +10 Attack for each different faction among Pilots in your Spaceships
New
Pilot Slot: Passive: +15 Attack for each different faction among Pilots in your Spaceships
Korma Police
Old
End of Turn: If you were attacked this turn, gain 2 or 3 Provisions at random.
New
End of Turn: If you were attacked this turn, gain 4 or 5 Provisions at random.
Humanitarians
The Peas-Maker has been great forever, but recently too great. No one build should be an automatic win condition, and so we are bring down the value of a devour stack in many cases by quite a lot. This will impact older Carriers still floating around, making them much weaker. It’s possible that for this season, The Peas-Maker will be unplayable, but we could all use a little break from it. At least for one season.
Soylent Shield
Old
On Trigger: Gain 20 Shield and remove 4 Dread from your Carrier. Permanently gains +10 Shield generation and +2 Dread removal the first time Crew is devoured each Battle.
New
On Trigger: Gain 30 Shield and remove 4 Dread from your Carrier. Permanently gains +10 Shield generation and +2 Dread removal the first time Crew is devoured each Battle.
Blade Runner Bean
Old
Whenever a Spaceship on A devours Crew: that Spaceship permanently gains +20 Attack, and +20 Shield generation if it can generate Shield.
New
Whenever a Spaceship on A devours Crew: that Spaceship permanently gains +10 Attack, and +30 Shield generation if it can generate Shield.
Mystery Meats
Old
1 tile each side
New
2 tiles each side
Pea Shooter
Old
Cooldown - 20
New
Cooldown - 23
Sproutnik
Old
Whenever you remove one or more Buffs from the Enemy Carrier: Gain +10 Attack. Whenever you remove one or more Debuffs from the Enemy Carrier: Gain +10 Attack.
New
Whenever you remove one or more Buffs from the Enemy Carrier: Gain +5 Attack. Whenever you remove one or more Debuffs from the Enemy Carrier: Gain +5 Attack.
Spudgun
Old
On Devour: Permanently gain +20 Attack
New
On Devour: Permanently gain +8 Attack
The Peas-Maker
Old
On Attack - Remove 4 Dread from your Carrier. On Devour: Permanently gain +4 Dread removal and +25 Attack
New
On Attack - Remove 4 Dread from your Carrier. On Devour: Permanently gain +4 Dread removal and +10 Attack
Broccalpyse
Old
On Attack - Deal damage to the enemy Carrier equal to the number of buffs on your Carrier divided by 3.
New
On Attack - Deal damage to the enemy Carrier equal to the number of buffs on your Carrier divided by 2.
Mung Bean the Merciless
Old
Pilot Slot: Passive: -5% Cooldown. Permanently gains a further -5% for each battle in which Crew was devoured (up to a maximum of -50%).
New
Pilot Slot: Passive: -10% Cooldown. Permanently gains a further -2% for each battle in which Crew was devoured (up to a maximum of -50%).
Triffid Thruster
Old
Once per battle, if a Spaceship on A devours Crew: Spaceships on A permanently gain +5 Attack, and have -15% Cooldown for this Battle
New
Once per battle, if a Spaceship on A devours Crew: Spaceships on A permanently gain +10 Attack, and have -15% Cooldown for this Battle
Farmer's Market
Old
Passive: If you would gain Provisions, gain that much +3 instead.
Once per battle, whenever a Crew is devoured: all of your Spaceships permanently gain +5 Attack.
New
Passive: If you would gain Provisions, gain that much +3 instead.
Once per battle, whenever a Crew is devoured: all of your Spaceships permanently gain +3 Attack.
Sisters Of Salvage
This faction is in pretty good shape. Just a few minor adjustments in line with what is happening elsewhere.
Terror Former
Old -
Whenever a Spaceship on A attacks: Apply 5 Dread to the enemy Carrier. If the Spaceship is Neutral or Sisters of Salvage, also repair 30 Hull and remove 2 Space Junk from the enemy Carrier. Then if the enemy Carrier has 50 or more Dread, deal 20 damage to the enemy Carrier.
New
Whenever a Spaceship on A attacks: Apply 5 Dread to the enemy Carrier. If the Spaceship is Neutral or Sisters of Salvage, also repair 40 Hull and remove 2 Space Junk from the enemy Carrier. Then if the enemy Carrier has 50 or more Dread, deal 70 damage to the enemy Carrier.
Moldor
Old
On Attack: Gain 2 Space Junk and apply 4 Dread to the enemy Carrier.
On Battle Start: Permanently gains +1 Space Junk and +2 Dread for each item fused during the previous Trader phase.
New
On Attack: Gain 2 Space Junk and apply 4 Dread to the enemy Carrier.
On Battle Start: Permanently gains +1 Space Junk and +3 Dread for each item fused during the previous Trader phase.
Greasor
Old
On Attack: Gain 2 Space Junk and 4 Provisions
On Battle Start: Permanently gains +1 Space Junk and 2 Provisions for each item fused during the previous Trader phase.
New
On Attack: Gain 2 Space Junk and 4 Provisions
On Battle Start: Permanently gains +1 Space Junk and 3 Provisions for each item fused during the previous Trader phase.
Litteror
Old
On Attack: Gain 2 Space Junk and destroy 20 of the enemy Carrier's Shield
On Battle Start: Permanently gains +1 Space Junk and +20 Shield destruction for each item fused during the previous Trader phase.
New
On Attack: Gain 2 Space Junk and destroy 20 of the enemy Carrier's Shield
On Battle Start: Permanently gains +1 Space Junk and +30 Shield destruction for each item fused during the previous Trader phase.
Rottiseror
Old
On Attack: Gain 2 Space Junk and 4 Power Surge
On Battle Start: Permanently gains +1 Space Junk and 2 Power Surge for each item fused during the previous Trader phase.
New
On Attack: Gain 2 Space Junk and 4 Power Surge
On Battle Start: Permanently gains +1 Space Junk and 3 Power Surge for each item fused during the previous Trader phase.
Trashguard
Old
On Attack: Gain 2 Space Junk and 20 Shield
On Battle Start: Permanently gains +1 Space Junk and Generate +20 Shield for each item fused during the previous Trader phase.
New
On Attack: Gain 2 Space Junk and 20 Shield
On Battle Start: Permanently gains +1 Space Junk and Generate +30 Shield for each item fused during the previous Trader phase.
Amelia Spearheart
Old
Pilot Slot: Passive: +10 Attack & -5% Cooldown. Permanently gains +10 Attack and -5% Cooldown after each battle in which she unlocks a tile (up to a maximum of -50%)
New
Pilot Slot: Passive: +10 Attack & -5% Cooldown. Permanently gains +15 Attack and -2% Cooldown after each battle in which she unlocks a tile (up to a maximum of -35%)
Defiant Deflector
Old
Passive: Generators on A generate 5% more Shield
On Trader Enter: Permanently Gain +5% Shield, if you lost the previous battle gain another +5% Shield.
New
Passive: Generators on A generate 10% more Shield
On Trader Enter: Permanently Gain +5% Shield, if you lost the previous battle gain another +5% Shield.
Trash Panda
Old
Passive: The first Crew or Cargo you sell in each Trader phase sells for 75% of its buy price.
New
Passive: The first Crew or Cargo you sell in each Trader phase sells for 70% of its buy price.
Neutrals
Colonial Adder is still just a touch too strong, and there are a few unpopular units we want you to be excited to see when they appear at the Trader. Crystalline Entity gets a nice buff, and Reallocation Vortex gets a significant boost.
Temporal Flux Drive
Old
Passive: All Spaceships in your Carrier have +5% Cooldown and +20 Attack.
New
Passive: All Spaceships in your Carrier have +15% Cooldown and +50 Attack.
Colonial Adder
Old
Passive: Spaceships on A lose -10 Attack. This Spaceship gain +25 Attack for every other Spaceship on A
New
Passive: Spaceships on A lose -10 Attack. This Spaceship gain +20 Attack for every other Spaceship on A
Crystalline Entity
Old
Attack 85-95
New
Attack 100-105
Starduck
Old
Pilot Slot: Passive: Increase maximum Hull by 50 for each Tool in your Carrier. On Attack: Repair 10 Hull.
New
Pilot Slot: Passive: Increase maximum Hull by 30 for each Tool in your Carrier. On Attack: Repair 30 Hull.
Dr Moriart.exe
Old
Pilot Slot: When Attacked: Gain +2 Attack
New
Pilot Slot: When Attacked: Gain +3 Attack
Vanguard Launcher
Old
On Battle Start: All Spaceships in your Carrier start at 70% current Cooldown
New
On Battle Start: All Spaceships in your Carrier start at 80% current Cooldown
Meteorstrike Deflector
Old
Passive: Reduce Fatigue damage you take by 50%. Increase Fatigue damage taken by the enemy Carrier by 100%.
Passive: +10% Maximum Hull
New
Passive: Reduce Fatigue damage you take by 50%. Increase Fatigue damage taken by the enemy Carrier by 100%.
Passive: +15% Maximum Hull
Stellar Savings Bank
Old
Passive: The first Crew you buy in the Trader Phase has a 15 Credit discount.
New
Passive: The first Crew you buy in the Trader Phase has a 10 Credit discount.
Cantina
Old
Passive: As long as you own 7 or fewer Crew, Crew at the Trader have a 40% discount but can't be on sale.
New
Passive: As long as you own 7 or fewer Crew, Crew at the Trader have a 30% discount but can't be on sale.
Cloning Chamber
Old
On Trader Enter: Gain a Random Common Neutral Pilot. 10% chance of it being Rare instead.
New
On Trader Enter: Gain a Random Common Neutral Pilot. 5% chance of it being Rare instead.
Fleabay
Old
Rarity - Common
New
Rarity - Rare
Reallocation Vortex
Old
On trigger, if you have 50 or more shield: Consume 50 Shield and gain 20 Random Buffs
New
On trigger, if you have 75 or more shield: Consume 25 Shield and gain 25 Random Buffs
Void Armour
Old
Passive: +20 Maximum Hull for each unlocked Carrier tile that is unoccupied.
New
Passive: +25 Maximum Hull for each unlocked Carrier tile that is unoccupied.
Bug Fixes
Fixed a bug that sometimes caused Stoneskin Converter to come to life and attack the enemy Carrier!
Fixed an issue that caused Dr Moriart.exe to trigger “On Attacked” effects for the other player.
Fixed an issue that caused our Discord bot in the #Konfronto-Achievements channel to spam the channel with duplicate posts.
Fixed an issue that caused older saves with Farmer’s Market and Skeleton Crew (now OP with the recent adjustment to their stacking behaviour) to persist into the next season..