Scrumping Patch
Read the original on Steam ↗The barber is open for business, you can now dye and style your hair with the finest in Plantagenet era cosmetics.
New games will show the Character being born just a year after the conquest, instead of about 18 years earlier, not quite sure how I didn't catch that before.
Animals bought at market will no longer be functionally immortal due to being born on a 0 day (1 in 30ish chance before).
The game will now actually assign the text to a pregnancy announcement rather than just throwing it away when the event is generated (quite annoyed about this one).
Journeys to town will now take the requisite time instead of 3 times faster (oversight from breaking days into 3 parts).
Issues with the orchard not growing fruit should now also be fixed but keep an eye on it, the big V2 patch made the house absurdly complicated on the back-end.
Probably a few more little bits that I've forgotten about.
I am currently working on a new game which is getting closer to having something to show (join the discord for more), so apologies that these patches can be a little few and far between.
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