Gameplay Updates — Past Month
March 22 – April 25, 2026
Movement & Exploration

Added teleport preview and edge panning during player drag movement, making map controls more direct.
Adjusted the transition logic between movement and scene changes, smoothing out the pacing of exploration, map switching, and fast travel.
Optimized edge-of-map exploration behavior; exploring along boundaries is now more stable with fewer abnormal stutters or misalignments.
Combat & Interaction
Unified interaction rules for clicking to attack monsters, making combat initiation more intuitive.
Improved interaction feedback for double-clicking, hovering, and looting, creating a more consistent feel between combat and gathering.
Refined the death and respawn state machine; the post-defeat flow is now clearer.
Cooking & Workbench
Added the Workbench — koishi can now craft items!
Clarified the logic for Workbench item generation, collection, and recovery after re-logging, making the crafting flow more seamless.
Cooking and crafting now require fuel and water.
Some Workbench products now return to inventory more directly, reducing flow fragmentation.

Backpack & Resource Progression

Added a leveling system — koishi can now level up by defeating monsters!
Fixed tool durability and stacked tool display rules so resource consumption and item states feel more intuitive.
Tweaked hit/completion logic for early-game resource gathering, making the early gathering pace more reasonable.
Fixed and stabilized the persistent behavior of automatic EXP level-ups, making progression feedback more reliable.
Map Presentation & Environmental Pacing
Added Morning and Afternoon phases, giving the map a stronger sense of time.
Fixed cave and map masking effects in certain areas for a more natural scene atmosphere and zone readability.
