Balancing Patch Monster Buffs
Goblin: Health increased from 50 to 55, Power increased from 35 to 40
Dark Magus: Armor increased from -50 to -40
Ghost: Health increased from 60 to 70
Mechanic: Health increased from 65 to 75
Aerobot: Health increased from 55 to 65
Kamigoblin: Max Motivation increased from 3 to 4
Monster Nerfs
Flame Eater: Power reduced from 90 to 75
Headslinger: Power reduced from 90 to 80
Ironclad Mantis: Speed reduced from 130 to 120
Hero Nerfs
Innkeeper (Champion): Health reduced from 550 to 500, Health per level reduced from 90 to 80
Pyromancer (Champion): Morale reduced from 345 to 315
Dwarf (Champion): Armor reduced from 50 to 40, Nature Resistance reduced from 25 to 10
Economy & Systems
Shop: Refresh cost increased from 20 to 25 gold
Doctor: Heal percent increased from 20% to 25%
Campfire: Morale recovery increased from 15% to 20%
Fountain of Youth: Health recovery increased from 15% to 20%
Final Blow: Morale gained on final blow increased from 5% to 8%