Hey everyone!
Had some bug reports I've been wanting to get to, and just wanted to make sure to get out the fixes to the common ones I could reproduce before going full steam ahead on game 2.
Before the changelog, I wanted to say a huge thank you to the community. Those Who Rule 2 is already closing in on 10,000 wishlists. The first game took nearly three years to hit that, and we’re getting there in a month.
[dynamiclink href="https://store.steampowered.com/app/4299520/Those_Who_Rule_2/"]That only happens because you’re leaving reviews and sharing the game. Word of mouth is a big reason for the success, and I’m genuinely grateful to you all. Your support is the reason I get to make a second game. <3

Changelog:
Fix: Typo "grahics" > "graphics" in the settings page.
Fix: Removing Elite from Noah in brutal difficulty as it stopped an easter egg from triggering.
Fix: Easter egg character not being loaded on a "Continue" in chapter 17.
Fix: Invincible and Manipulator elite abilities only triggered on the player phase, they will now also work on enemy phase.
Fix: The bonus EXP granted by proximity with Wesley is not working during the enemy turn - i.e., our units are not granted bonus EXP when they are hit and retaliate.
Fix/Balance: Chemist ability was not correctly removing poison or burn from allies. Now also has the added effect of healing to full any units who had a poison or burn status effect removed. Animations added as well to better indicate the effect.
New: Little in-game link to TWR2. It's very helpful for getting eyes on the next game, and with no publisher every bit of visibility helps. That said, I also didn't want it to be distracting so I made it small, in the corner, and de-saturated the colors and added some transparency so it doesn't draw the eye too much. Hope you can all forgive me for a little self-promo in the game, but I think people who enjoy 1 will really enjoy 2 as well!
Looking forward to bringing you some more Those Who Rule 2 updates in the coming months!
Cheers,
Eldin T.