Some new changes have arrived in the world of Battle Talent! New weapons, new items, and some new... people? Go ahead and update the game, and let's dive into all the new content!
New weapon: Spell Staff
Calling it One weapon doesn't quite do it justice, it is more like 6 weapons in 1 depending on which spell gem you slot into it. Every spell gem lets you cast a unique skill!
If you have enough MP, you can even smash the staff against the ground just like a true Archmage to unleash a massive ultimate attack!



New area: Sandbox Castle Camp
The long abandoned Sandbox Mode Training Castle is finally coming back to life. Creatures untouched by dark forces have gathered here to form a camp, building a tavern, blacksmith shop, training grounds, prison cells and toilet...

New NPCs and Interactions
The camp has attracted merchants and blacksmiths. You will also find patrons chilling in the tavern and apprentice warriors practicing in the training grounds.

These friendly characters feature unique interactions and physics . They won't attack first, but will fight back or flee if provoked.
A fun secret: their limbs are fragile: taking physical damage causes bone fractures, making them drop held items. If disarmed, they will resort to throwing punches. And yes, they can also get drunk!



New items and facilities: Castle Camp Props
The camp is packed with interactive items like real liquor bottles (avoid drunken brawls!), sticky bombs that latch onto anything, and mysterious items hidden in the barrel by the lavatory. As expected, we've also added punishment facilities like torture racks, guillotines, and shackles , so please be careful around them!


There are still many more items and hidden easter eggs for you to discover! The castle camp is constantly evolving, so let's wait and see what happens next!



Bug fixes: Crash Resolutions
Beyond all our new experiments with physics and interactions, this update also brings further fixes for game crashes . We hope you have a blast with this one!
While you play, feel free to record your gameplay, share your funny moments, or try out some crazy new ideas nobody else has thought of yet.
We absolutely can't wait to see your wildest stunts and creations!
Battle Talent Dev&Moderator Team
Changelog
>New Content
New weapon: Spell Staff
Spell Staff · Fire
Skill: Path of Flames
Ultimate: Meteor Shower
Spell Staff · Wind
Skill: Tornado
Ultimate: Wind Riding
Spell Staff · Thunder
Skill: Lightning Orb
Ultimate: Body of Thunder + Lightning Whip
Spell Staff · Earth
Skill: Flying Earth Spike
Ultimate: Earthshaker
Spell Staff · Ice
Skill: Frost Spike
Ultimate: Blizzard
Spell Staff · Black Hole
Skill: Black Hole
Ultimate: Black Hole Domain
Sandbox mode expansion: Castle Camp
The deserted training castle in Sandbox Mode has been transformed into a Castle Camp
New areas have been added to the castle: a tavern, a blacksmith’s shop, a training ground, a jail, and a lavatory
New NPCs have been added to the castle: a merchant, a blacksmith, a patrolman, an apprentice swordsman, an apprentice archer, a tavern owner, tavern patrons, and more
Various interactive facilities and items have been added:
Wine bottles, wine
Stove
Pots, ingredients
Soldering iron
Glue bomb
All-purpose nails, blacksmith's hammer
Pliers
Wooden barrel
Dung, dung balls
Magic torch
Rope hooks
Guillotine
Shackles
Torture racks (X-shaped, rotating)
Torture chairs
Wooden horse torture devices
Large iron gates
...
Added various new interactive features for NPCs:
Broken arms/legs, disarmed
Drunk
Unarmed boxing
Running away
Greeting, staring
Witnessing murder
Anger-fueled attack
Mutual brawl knocked down
Struggling, fainting
Transfer of hatred
...
>Improvements
Fixed crash issues
Fixed crashes in multiplayer rooms
Improved performance in later dungeon areas
Sound effects now correspond to weapon types when players are attacked
Heartbeat sound effects gradually fade when health is low
Improved visual effects for elemental immunity
>Bug Fixing
In multiplayer mode, the screen goes black when returning to the main menu as the map countdown reaches 0
Doors in certain dungeon combat rooms occasionally fail to close
Performance degradation issues in MR mode
Players can be launched very high into the air by the combined force of multiple bomb explosions
Occasionally, kicking an NPC does not produce any effect
The Chain Hammer occasionally pulls players in multiplayer mode
Stacking the “Half Mana Cost” buff can result in increased mana consumption
Players who join a battle midway do not see NPC positions synchronized
Fire embers generated by fireball explosions appear particularly small to joiners