Hello everyone!
Thank you for all the feedback last week since Patch 5! We've been reading your reports and requests closely, and this hotfix is our direct response.
We focused on things you asked for: better controls, accessibility options and we added better handheld support, along with stability fixes we caught during testing.
Accessibility & Options:
Added a HUD Size option.
Added a Toggle Sprint option. Press the sprint button once to start sprinting, release the stick to stop. No more holding the button.
Added a Jump Landing Assist toggle. This system helps guide jumps toward safe landing spots. It is on by default but can now be turned off for players who prefer full manual control.
Added separate Aim Axis Inversion options for the slingshot, independent from camera inversion.
Gameplay:
Added a keyboard shortcut: press M to open the World Map directly.
Added short press vs long press behaviour on the Menu button. Short press opens the inventory, long press opens the map.
Performance:
Added shader variant warmup during level loading to reduce micro stuttering caused by runtime shader compilation.
Bugfixes:
Fixed some localization that got lost when exporting translation files back in 2020.
Disabled fast-travel during boss fights to prevent a progression-breaking soft-lock.
Fixed second controller being hijacked by marketing features. Connecting an external controller while docked on Steam Deck no longer locks it to the debug camera. All controllers now map to the player.
Fixed quest evaluation stopping early when encountering an invalid quest, which could silently prevent other active quests from updating.
Other various small fixes